private static void OnLoadingComplete()
        {
            try
            {
                switch (GameObjects.Player.CharacterName)
                {
                case "Ashe":
                    Ashe.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                case "Katarina":
                    Katarina.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                case "Orianna":
                    Orianna.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                default:
                    Game.Print("<font color='#b756c5' size='25'>FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL");
                    break;
                }
            }
            catch (Exception)
            {
                Game.Print("Error in loading - By FrOnDaL");
                Console.WriteLine("Error in loading - By FrOnDaL");
            }
        }