private static void OnLoadingComplete() { try { switch (GameObjects.Player.CharacterName) { case "Ashe": Ashe.GameOn(); Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>"); Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded"); break; case "Katarina": Katarina.GameOn(); Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>"); Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded"); break; case "Orianna": Orianna.GameOn(); Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>"); Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded"); break; default: Game.Print("<font color='#b756c5' size='25'>FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL</font>"); Console.WriteLine("FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL"); break; } } catch (Exception) { Game.Print("Error in loading - By FrOnDaL"); Console.WriteLine("Error in loading - By FrOnDaL"); } }