Beispiel #1
0
 private static void OnGameLoad()
 {
     if (ObjectManager.Player.CharacterName != "Xerath")
     {
         return;
     }
     Katarina.OnLoad();
     Chat.PrintChat("<font color = '#FFFFFF' > [ahihi -> Xerath]");
 }
Beispiel #2
0
        private static void GameEvents_GameStart()
        {
            if (ObjectManager.GetLocalPlayer().ChampionName != "Katarina")
            {
                return;
            }

            var Katarina = new Katarina();
        }
        private static void OnLoadingComplete()
        {
            try
            {
                switch (GameObjects.Player.CharacterName)
                {
                case "Ashe":
                    Ashe.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                case "Katarina":
                    Katarina.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                case "Orianna":
                    Orianna.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                default:
                    Game.Print("<font color='#b756c5' size='25'>FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL");
                    break;
                }
            }
            catch (Exception)
            {
                Game.Print("Error in loading - By FrOnDaL");
                Console.WriteLine("Error in loading - By FrOnDaL");
            }
        }
        public PluginLoader()
        {
            if (!_loaded)
            {
                switch (ObjectManager.Player.ChampionName.ToLower())
                {
                case "ahri":
                    var ahri = new Ahri();
                    _loaded = true;
                    break;

                case "akali":
                    var akali = new Akali();
                    _loaded = true;
                    break;

                case "anivia":
                    var anivia = new Anivia();
                    break;

                case "cassiopeia":
                    var cassiopeia = new Cassiopeia();
                    _loaded = true;
                    break;

                case "ashe":
                    var ashe = new Ashe();
                    _loaded = true;
                    break;

                case "azir":
                    var azir = new Azir();
                    _loaded = true;
                    break;

                case "chogath":
                    var chogath = new Chogath();
                    _loaded = true;
                    break;

                case "corki":
                    var corki = new Corki();
                    _loaded = true;
                    break;

                case "ekko":
                    var ekko = new Ekko();
                    _loaded = true;
                    break;

                case "ezreal":
                    var ezreal = new Ezreal();
                    _loaded = true;
                    break;

                case "irelia":
                    var irelia = new Irelia();
                    _loaded = true;
                    break;

                case "jinx":
                    var jinx = new Jinx();
                    _loaded = true;
                    break;

                case "karthus":
                    var karthus = new Karthus();
                    _loaded = true;
                    break;

                case "katarina":
                    var katarina = new Katarina();
                    _loaded = true;
                    break;

                case "kogmaw":
                    var kogMaw = new KogMaw();
                    _loaded = true;
                    break;

                case "lissandra":
                    var lissandra = new Lissandra();
                    _loaded = true;
                    break;

                case "lucian":
                    var lucian = new Lucian();
                    _loaded = true;
                    break;

                case "jayce":
                    var jayce = new Jayce();
                    _loaded = true;
                    break;

                case "orianna":
                    var orianna = new Orianna();
                    _loaded = true;
                    break;

                case "rumble":
                    var rumble = new Rumble();
                    _loaded = true;
                    break;

                case "syndra":
                    var syndra = new Syndra();
                    _loaded = true;
                    break;

                case "vayne":
                    var vayne = new Vayne();
                    _loaded = true;
                    break;

                case "viktor":
                    var viktor = new Viktor();
                    _loaded = true;
                    break;

                case "vladimir":
                    var vladimir = new Vladimir();
                    _loaded = true;
                    break;

                case "urgot":
                    var urgot = new Urgot();
                    _loaded = true;
                    break;

                case "zyra":
                    var zyra = new Zyra();
                    _loaded = true;
                    break;

                default:
                    Notifications.AddNotification(ObjectManager.Player.ChampionName + " not supported!!", 10000);
                    break;
                }
            }
        }