Beispiel #1
0
        private void OnFilterChanged(Tag tag)
        {
            if (refreshing)
            {
                return;
            }

            Element element = ElementLoader.GetElement(tag);

            if (element != null)
            {
                filteredElement = element.id;
                anim.SetSymbolTint("gasframes", element.substance.uiColour);
                anim.SetSymbolTint("liquid", element.substance.uiColour);
                anim.SetSymbolTint("liquid_top", element.substance.uiColour);

                minTemp = element.lowTemp;
                maxTemp = element.highTemp;

                Temp = Mathf.Clamp(Temp, element.lowTemp, element.highTemp);
            }

            bool invalidElement = (!tag.IsValid || tag == GameTags.Void);

            selectable.ToggleStatusItem(Db.Get().BuildingStatusItems.NoFilterElementSelected, invalidElement, null);
            operational.SetFlag(filterFlag, !invalidElement);
        }
Beispiel #2
0
 protected virtual void UpdateVisualState(bool force = false)
 {
     if (this.wasOn != this.activated || force)
     {
         this.wasOn = this.activated;
         if (this.activated)
         {
             animController.Play(ON_ANIMS, KAnim.PlayMode.Loop);
             int cell = Grid.PosToCell(base.transform.GetPosition());
             SolidConduitFlow conduitFlow = GetConduitFlow();
             SolidConduitFlow.ConduitContents contents = conduitFlow.GetContents(cell);
             Pickupable pickupable = conduitFlow.GetPickupable(contents.pickupableHandle);
             Color32    c          = Color.white;
             if (pickupable.PrimaryElement.DiseaseIdx != 255)
             {
                 Disease disease = Db.Get().Diseases[(int)pickupable.PrimaryElement.DiseaseIdx];
                 c = disease.overlayColour;
             }
             animController.SetSymbolTint(TINT_SYMBOL, c);
         }
         else
         {
             animController.Play(OFF_ANIMS, KAnim.PlayMode.Once);
         }
     }
 }
Beispiel #3
0
 public void SetSymbolTint(KAnimHashedString symbol, Color32 color)
 {
     if (variantController == null)
     {
         return;
     }
     variantController.SetSymbolTint(symbol, color);
 }
Beispiel #4
0
        public void Sim33ms(float dt)
        {
            if (operational.IsActive && isMovingHeat)
            {
                float   t        = 0.5f + 0.5f * Mathf.Sin(Time.time * Mathf.PI / 2f);
                Color32 hotGlow  = Color32.Lerp(whiteColor, hotColor, t);
                Color32 coldGlow = Color32.Lerp(coldColor, whiteColor, t);

                anim.SetSymbolTint("plate", coldGlow);
                anim.SetSymbolTint("fins", hotGlow);
            }
            else
            {
                anim.SetSymbolTint("plate", whiteColor);
                anim.SetSymbolTint("fins", whiteColor);
            }
        }
 private void UpdateVisualState(bool force = false)
 {
     if (wasOn != switchedOn || force)
     {
         wasOn = switchedOn;
         if (switchedOn)
         {
             animController.Play(ON_ANIMS, KAnim.PlayMode.Loop);
             int     i = Grid.PosToCell(this);
             byte    b = Grid.DiseaseIdx[i];
             Color32 c = Color.white;
             if (b != 255)
             {
                 Disease disease = Db.Get().Diseases[b];
                 c = disease.overlayColour;
             }
             animController.SetSymbolTint(TINT_SYMBOL, c);
         }
         else
         {
             animController.Play(OFF_ANIMS, KAnim.PlayMode.Once);
         }
     }
 }