public void DrawCellsItem(float offsetX, float offsetY, ItemSlot item, Texture2D image)
        {
            Rect cellRect = new Rect();

            cellRect.x = offsetX + (item.getPosition().X - 1) * CellSettings.cellWidth + CellSettings.cellPaddingX;
            cellRect.y = offsetY + (item.getPosition().Y - 1) * CellSettings.cellHeight + CellSettings.cellPaddingY;
            cellRect.width = CellSettings.cellWidth * item.item.getSize().getWidth();
            cellRect.height = CellSettings.cellHeight * item.item.getSize().getHeight();

            GUI.DrawTextureWithTexCoords(cellRect, image, textCoords);
        }