public void DrawCellsItem(float offsetX, float offsetY, ItemSlot item, Texture2D image) { Rect cellRect = new Rect(); cellRect.x = offsetX + (item.getPosition().X - 1) * CellSettings.cellWidth + CellSettings.cellPaddingX; cellRect.y = offsetY + (item.getPosition().Y - 1) * CellSettings.cellHeight + CellSettings.cellPaddingY; cellRect.width = CellSettings.cellWidth * item.item.getSize().getWidth(); cellRect.height = CellSettings.cellHeight * item.item.getSize().getHeight(); GUI.DrawTextureWithTexCoords(cellRect, image, textCoords); }