void SwapItems(ItemSlot slot1, ItemSlot slot2)
    {
        bool isSwappingBaseWeapon = false;
        if(slot1.GetType() == typeof(BaseWeaponSlot))
        {//swapping out the base weapon
            if(!checkBaseWeaponMounts(slot2.getItem()) || slot2.getItem().BaseWeapon == null)
            {
                m_ItemBeingDragged.DraggedToPos = m_ItemBeingDragged.MountedTo.i_MountPoint.position;
                m_ItemBeingDragged = null;
                return;
            }
            m_ItemBeingDragged.IsBeingDragged = false;
            isSwappingBaseWeapon = true;
        }
        else if (slot2.GetType() == typeof(BaseWeaponSlot))
        {//swapping out the base weapon
            if (!checkBaseWeaponMounts(slot1.getItem()) || slot1.getItem().BaseWeapon == null)
            {
                m_ItemBeingDragged.DraggedToPos = m_ItemBeingDragged.MountedTo.i_MountPoint.position;
                m_ItemBeingDragged.IsBeingDragged = false;
                m_ItemBeingDragged = null;
                return;
            }
            Item TempItem = slot2.OnDisMount();
            slot2.OnMount(slot1.OnDisMount());
            slot1.OnMount(TempItem);

            slot1.getItem().DraggedToPos = slot1.getItem().MountedTo.i_MountPoint.position;
            slot2.getItem().DraggedToPos = slot2.getItem().MountedTo.i_MountPoint.position;

            m_ItemBeingDragged = null;
            CraftingMenu.Instance.ReAttachAllAttachments();
            return;
        }
        else if(slot1.GetType() == typeof(AttachmentSlot) && slot2.GetType() == typeof(AttachmentSlot))
        {//swapping two items that are already on the weapon
            CraftingMenu.Instance.SwapItems(slot1, slot2);
            slot1.getItem().DraggedToPos = slot1.getItem().MountedTo.i_MountPoint.position;
            slot2.getItem().DraggedToPos = slot2.getItem().MountedTo.i_MountPoint.position;

            m_ItemBeingDragged = null;
            m_ItemBeingDragged.IsBeingDragged = false;
            return;
        }

        Item tempItem = slot1.OnDisMount();
        slot1.OnMount(slot2.OnDisMount());
        slot2.OnMount(tempItem);

        slot1.getItem().DraggedToPos = slot1.getItem().MountedTo.i_MountPoint.position;
        slot2.getItem().DraggedToPos = slot2.getItem().MountedTo.i_MountPoint.position;

        m_ItemBeingDragged = null;

        if(isSwappingBaseWeapon)
        {//since base weapon was swapped we need to make sure the correct attachment slots are open / being used
            CraftingMenu.Instance.ReAttachAllAttachments();
        }
    }