public void OptionChosen(bool response)
    {
        if (response)
        {
            // Spend 1 clue and advance mystery by 1
            Investigator active = GameManager.SingleInstance.App.Model.investigatorModel.activeInvestigator;

            active.SpendClue();

            GameManager.SingleInstance.App.Controller.queueController.CreateCallBackQueue(ClueSpent); // Create Queue
            GameManager.SingleInstance.App.Model.eventModel.ClueSpentEvent();                         // Populate Queue
            GameManager.SingleInstance.App.Controller.queueController.StartCallBackQueue();           // Start Queue
        }
        else
        {
            // Maximize Encounter Window
            //GameManager.SingleInstance.App.View.encounterMenuView.EncounterWindowMaximized();
            GameManager.SingleInstance.App.Controller.openMenuController.EnableOpenMenu();

            // Advance Queue
            GameManager.SingleInstance.App.Controller.queueController.NextCallBack();
        }
    }