public void OptionChosen(bool response) { if (response) { // Spend 1 clue and advance mystery by 1 Investigator active = GameManager.SingleInstance.App.Model.investigatorModel.activeInvestigator; active.SpendClue(); GameManager.SingleInstance.App.Controller.queueController.CreateCallBackQueue(ClueSpent); // Create Queue GameManager.SingleInstance.App.Model.eventModel.ClueSpentEvent(); // Populate Queue GameManager.SingleInstance.App.Controller.queueController.StartCallBackQueue(); // Start Queue } else { // Maximize Encounter Window //GameManager.SingleInstance.App.View.encounterMenuView.EncounterWindowMaximized(); GameManager.SingleInstance.App.Controller.openMenuController.EnableOpenMenu(); // Advance Queue GameManager.SingleInstance.App.Controller.queueController.NextCallBack(); } }