Beispiel #1
0
 /// <summary>
 /// Add an item to an inventory
 /// </summary>
 /// <param name="item"></param>
 public void AddItemToInventory(GameObject item)
 {
     for (int i = 0; i < inventory.Length; i++)
     {
         if (inventory[i] == null)
         {
             Debug.Log("Adding item to inventory");
             inventory[i] = item;
             inventoryText.SetText(inventory);
             return;
         }
     }
 }
Beispiel #2
0
    void Update()
    {
        string inventory_text = "Tomatoes: " + tomatoes + "\n" + "Seeds: " + seeds;

        inv_text.SetText(inventory_text);
    }