/// <summary> /// Add an item to an inventory /// </summary> /// <param name="item"></param> public void AddItemToInventory(GameObject item) { for (int i = 0; i < inventory.Length; i++) { if (inventory[i] == null) { Debug.Log("Adding item to inventory"); inventory[i] = item; inventoryText.SetText(inventory); return; } } }
void Update() { string inventory_text = "Tomatoes: " + tomatoes + "\n" + "Seeds: " + seeds; inv_text.SetText(inventory_text); }