private void _displayScore(Items item) { if (item == Items.Paper) { _paperText.SetState(_items[item].ToString()); _bagStateText.SetState(_usedSlots.ToString() + "/" + _maxItems.ToString()); } else if (item == Items.TrashBag) { _paperText.SetState(_items[item].ToString()); _bagStateText.SetState(_usedSlots.ToString() + "/" + _maxItems.ToString()); } }