public void Activate(Inventory item){
        info.SetActive(true);
        info.transform.position = new Vector2((Input.mousePosition.x + 200), (Input.mousePosition.y));

        //ItemName
        if(itemName != null){
            //Debug.Log("Text not null");
            itemName.SetActive(true);
            itemName.GetComponent<Text>().text = item.GetName();
        }else {
            //Debug.Log("Text null");
            itemName.SetActive(false);
        }

        //ItemType
        if(itemType != null) {
            itemType.SetActive(true);
            if (GameConstants.mapStringToClass(item.GetType())) {
                itemType.GetComponent<Text>().color = Color.white;
            }else {
                itemType.GetComponent<Text>().color = Color.red;
            }
            itemType.GetComponent<Text>().text = item.GetType();
        } else {
            itemType.SetActive(false);
        }

        //ItemImage
        if (itemImage != null){
            //Debug.Log("itemImage not null");
            itemImage.SetActive(true);
            itemImage.GetComponent<Image>().sprite = item.GetImage();
        }else{
            //Debug.Log("itemImage null");
            itemImage.SetActive(false);
        }

        //ItemDescription
        if (itemDescription != null){
            //Debug.Log("itemDescription not null");
            itemDescription.SetActive(true);
            itemDescription.GetComponent<Text>().text = item.GetDescription();
        }else{
            //Debug.Log("itemDescription null");
            itemDescription.SetActive(false);
        }

        //ItemValue
        if (itemValue != null){
            //Debug.Log("itemValue not null");
            itemValue.SetActive(true);
            itemValue.GetComponent<Text>().text = "Wert: " + item.GetValue();
        }else{
            //Debug.Log("itemValue null");
            itemValue.SetActive(false);
        }
    }