private void Start()
 {
     if (canvasGroup.gameObject.activeInHierarchy)
     {
         StartCoroutine(fadeOut(canvasGroup, transitionFadeTime));
         //Debug.Log("Should fade out now");
     }
     lastLevelPassFail.setInt(0);
 }
Beispiel #2
0
    public void saveInt(float value)
    {
        int _int = Mathf.RoundToInt(value);

        intVar.setInt(_int);
        GetComponent <InitialiseSliderAndWwiseValue>().SetRTCPValue();
    }