private void Start() { if (canvasGroup.gameObject.activeInHierarchy) { StartCoroutine(fadeOut(canvasGroup, transitionFadeTime)); //Debug.Log("Should fade out now"); } lastLevelPassFail.setInt(0); }
public void saveInt(float value) { int _int = Mathf.RoundToInt(value); intVar.setInt(_int); GetComponent <InitialiseSliderAndWwiseValue>().SetRTCPValue(); }