//====================================================================================

	public void ScorePoints(int playerNum, Idol idol){
		Debug.Log ("Round num: " + roundNumber);
		int idolBonusPoints = idol.getDamage ();
		playerScores [rounds[roundNumber,1]] += pointsPerIdol + idolBonusPoints;
		playerScores [playerNum] += pointsPerIdol;
		Destroy (idol.gameObject);
		idolsRemaining--;
		StartCoroutine (RespawnIdol());
		UpdateDisplays ();
		scoreAudio.Play ();
	}