public void EndQuickTimeEvent() { isInQTE = false; currentPlayer.Image.ChangeImageState(); if (currentQTECounter >= QTECounter) { if (workbenchLevel == 3) { idol.Broke(); audioSource.clip = audioFx.destroyClips[Random.Range(0, audioFx.buildClips.Count)]; } else { idol.StatusUp(currentPlayer.playerIndex); audioSource.clip = audioFx.buildClips[Random.Range(0, audioFx.buildClips.Count)]; } audioSource.Play(); } currentQTECounter = 0; idol.onPlayer = false; }