Beispiel #1
0
    public void StartTurn()
    {
        // Start
        deckManager.energy += energyGain;
        for (int i = 0; i < cardGain; i++)
        {
            hand.Add(deckManager.Draw());
        }
        deckManager.interactable = true;
        // Units
        var oppos = gameManager.groundTargets.transform.InverseTransformPoint(otherPlayer.GetPosition());

        for (int i = 0; i < deckManager.units.Count; i++)
        {
            var unit = deckManager.units[i];
            var upos = gameManager.groundTargets.transform.InverseTransformPoint(unit.transform.position);
            if (unit == null)
            {
                deckManager.units.RemoveAt(i);
                i--;
                continue;
            }
            if (unit.hasMoved)
            {
                unit.hasMoved = false;
            }
            if ((oppos - upos).sqrMagnitude <= unit.attackDist * unit.attackDist)
            {
                otherPlayer.Damage(unit.damage);
                unit.AttackFX(otherPlayer.GetPosition());
                continue;
            }
            var bt = gameManager.groundTargets.FindBest((BoardTarget b) => {
                var dist = (b.transform.localPosition - upos).sqrMagnitude;
                return(dist, b.unit != null && b.unit.team != deckManager && dist < unit.attackDist * unit.attackDist);
            });
            if (bt != null)
            {
                // Debug.Log("a: " + bt);
                unit.Move(bt);
                unit.hasMoved = false;
                continue;
            }
            bt = gameManager.groundTargets.FindBest((BoardTarget b) => {
                var dist1 = (b.transform.localPosition - upos).sqrMagnitude;
                var dist2 = (b.transform.localPosition - oppos).sqrMagnitude;
                return(dist2, b.unit == null && dist1 < unit.moveDist * unit.moveDist);
            });
            if (bt != null)
            {
                // Debug.Log("m: "+bt);
                unit.Move(bt);
                unit.hasMoved = false;
            }
        }
        // Spells
        for (int i = hand.Count - 1; i >= 0; i--)
        {
            if (hand[i] == null)
            {
                hand.RemoveAt(i);
                continue;
            }
            if (deckManager.energy >= hand[i].cost)
            {
                BoardTarget bt = null;
                switch (hand[i].target)
                {
                case BaseCard.Target.Empty:
                    bt = gameManager.groundTargets.FindBest((BoardTarget b) => {
                        var dist = (b.transform.position - transform.position).sqrMagnitude;
                        return(dist, b.unit == null);
                    });
                    break;

                case BaseCard.Target.Enemy:
                    bt = gameManager.groundTargets.FindBest((BoardTarget b) => {
                        var dist = (b.transform.position - transform.position).sqrMagnitude;
                        return(dist, b.unit != null && b.unit.team != deckManager);
                    });
                    break;

                case BaseCard.Target.Friendly:
                    bt = gameManager.groundTargets.FindBest((BoardTarget b) => {
                        var dist = (b.transform.position - transform.position).sqrMagnitude;
                        return(dist, b.unit?.team == deckManager);
                    });
                    break;

                case BaseCard.Target.Spawn:
                    bt = gameManager.groundTargets.FindBest((BoardTarget b) => {
                        var dist = (b.transform.position - transform.position).sqrMagnitude;
                        return(dist, b.unit == null && Utils.Vector3InBox(deckManager.transform.position, deckManager.spawnPositionLimit, b.transform.position));
                    });
                    break;
                }
                // Debug.Log("Enemy cast: " + bt + " " + deck[i].cardName);
                if (hand[i].target == BaseCard.Target.Global || bt != null)
                {
                    if (hand[i].Cast(bt, deckManager))
                    {
                        hand.RemoveAt(i);
                    }
                }
            }
        }
        EndTurn();
    }