//[MethodDescriptor(
 //    Name = "Add item to player",
 //    Description = "Adds an item to the target player, the item will automatically be equipped if it is better than any other existing equipped gear.",
 //    RequiresSession = true)
 //]
 public Task <AddItemResult> AddItemAsync(string userId, Guid item)
 {
     return(playerManager.AddItemAsync(AssertGetSessionToken(), userId, item));
 }