public void RetractPistons()
 {
     if (PistonBack1.Status == PistonStatus.Retracting || PistonBack2.Status == PistonStatus.Retracting || PistonFront1.Status == PistonStatus.Retracting || PistonFront2.Status == PistonStatus.Retracting)
     {
         // Nothing.. something is already happening
     }
     else
     {
         if (PistonBack1.Status != PistonStatus.Retracted)
         {
             PistonBack1.Retract();
         }
         else if (PistonBack2.Status != PistonStatus.Retracted)
         {
             PistonBack2.Retract();
         }
         else if (PistonFront1.Status != PistonStatus.Retracted)
         {
             PistonFront1.Retract();
         }
         else if (PistonFront2.Status != PistonStatus.Retracted)
         {
             PistonFront2.Retract();
         }
         else
         {
             Message += "ERROR: Pistons are stuck in retracted position.";
         }
     }
 }
    public void ActionRetractPistons()
    {
        PrintLine($"Do Action <ActionRetractPistons>");

        top_piston.Velocity    = PISTON_VELOCITY;
        bottom_piston.Velocity = PISTON_VELOCITY;

        top_piston.Retract();
        bottom_piston.Retract();
    }
 private static void SetPistonDirection(IMyPistonBase piston, int direction)
 {
     if (direction > 0)
     {
         piston.Extend();
     }
     else
     {
         piston.Retract();
     }
 }
Beispiel #4
0
 static void ExtendPistonToValue(IMyPistonBase piston, float value)
 {
     if (piston.CurrentPosition < value)
     {
         piston.SetValue("UpperLimit", value);
         piston.Extend();
     }
     else
     {
         piston.SetValue("LowerLimit", value);
         piston.Retract();
     }
 }
        public void Main(string argument, UpdateType updateSource)
        {
            if (argument.Equals("door"))
            {
                packet = listeners[0].AcceptMessage();
                data   = packet.Data.ToString();
                if (data.Equals("password"))
                {
                    open = !open;
                }
            }
            if (argument.Equals("doorLocal"))
            {
                open = !open;
            }

            if (open)
            {
                out1.Extend();
                out2.Extend();
                if (out1.CurrentPosition == 5)
                {
                    up1.Extend();
                    up2.Extend();
                }
            }
            else
            {
                up1.Retract();
                up2.Retract();
                if (up1.CurrentPosition == 0)
                {
                    out1.Retract();
                    out2.Retract();
                }
            }
        }
        private bool ProcessRetract(IMyPistonBase piston)
        {
            switch (piston.Status)
            {
            case PistonStatus.Retracted:
            {
                Echo($"{piston.DisplayNameText} already retracted");
                return(true);
            }

            case PistonStatus.Retracting:
            {
                Echo($"{piston.DisplayNameText} is retracting");
                return(false);
            }

            default:
            {
                Echo($"{piston.DisplayNameText} retracted");
                piston.Retract();
                return(false);
            }
            }
        }
Beispiel #7
0
        public void Main(string argument)
        {
            //THIS STEP IS IMPORTANT BECAUSE THE TIMER RUNS THE PB WITH DEFAULT PARAMETER, WICH IS EMPTY.
            //IF YOU WERE TO REMOVE THIS, THE FOLLOWING SWITCH WOULDN'T WORK
            if (!String.IsNullOrEmpty(argument))
            {
                timer.CustomData = argument.ToLower() + "1"; //the ToLower method makes argument case not matter
            }
            //DIFFERENT PHASES ARE REGULATED VIA TIMER'S CUSTOM DATA
            //notice that extend and retract processes are not the same in reverse because I found out that it would bump into obstacles
            switch (timer.CustomData)
            {
            case "extend1":
                piston1.Extend();
                piston2.Extend();
                Sleep(1f);
                timer.CustomData = "extend2";     //timer's customData gets updated so next time it runs the PB the next phase gets executed
                break;

            case "extend2":
                if (rotor1.TargetVelocityRPM > 0)     //just to be sure it doesn't reverse in the wrong way
                {
                    rotor1.TargetVelocityRPM *= -1;
                }
                Sleep(2f);
                timer.CustomData = "extend3";
                break;

            case "extend3":
                piston3.Extend();
                if (rotor2.TargetVelocityRPM > 0)
                {
                    rotor2.TargetVelocityRPM *= -1;
                }
                Sleep(2f);
                timer.CustomData = "extend4";
                break;

            case "extend4":
                piston4.Extend();
                Sleep(1.5f);
                timer.CustomData = "extend5";
                break;

            case "extend5":
                connector.Connect();
                timer.CustomData = "";
                break;

            case "retract1":
                connector.Disconnect();
                piston4.Retract();
                if (rotor2.TargetVelocityRPM < 0)
                {
                    rotor2.TargetVelocityRPM *= -1;
                }
                piston3.Retract();
                piston2.Retract();
                if (rotor1.TargetVelocityRPM < 0)
                {
                    rotor1.TargetVelocityRPM *= -1;
                }
                Sleep(1f);
                timer.CustomData = "retract2";
                break;

            case "retract2":
                piston1.Retract();
                timer.CustomData = "";
                break;

            default:
                Echo("unknown timer customdata");
                break;
            }
        }
        public void Main(string argument, UpdateType updateSource)
        {
            if (!setupError)
            {
                if ((updateSource & UpdateType.Update1) != 0)
                {
                    switch (reloadState)
                    {
                    case ReloadStates.RELOAD_COMPLETE:
                        // All done!
                        break;

                    case ReloadStates.RETRACTING_PLACER:
                        if (PlacerPiston.CurrentPosition == PlacerPiston.MinLimit)
                        {
                            Echo("Moving clip.");
                            reloadState = ReloadStates.MOVING_CLIP;
                            GridTerminalSystem.GetBlocksOfType <IMyWarhead>(warheads);
                        }
                        else
                        {
                            PlacerPiston.Retract();
                        }
                        break;

                    case ReloadStates.MOVING_CLIP:
                        var closestWarheadDistance = GetClosestDistance(warheads, PlacerRotor);
                        if (closestWarheadDistance < 0.5)
                        {
                            ClipPiston.Enabled = false;

                            Echo("Loading warhead.");
                            reloadState = ReloadStates.LOADING_WARHEAD;
                        }
                        else if (warheads.Count() == 0 && ClipPiston.CurrentPosition == ClipPiston.MaxLimit)
                        {
                            Echo("Out of warheads.");
                            reloadState = ReloadStates.RELOAD_COMPLETE;
                        }
                        else
                        {
                            ClipPiston.Enabled = true;
                            ClipPiston.Extend();
                        }
                        break;

                    case ReloadStates.LOADING_WARHEAD:
                        if (PlacerRotor.IsAttached)
                        {
                            var rotors = new List <IMyMotorStator>();
                            GridTerminalSystem.GetBlocksOfType <IMyMotorStator>(rotors, (IMyMotorStator x) => x.CubeGrid == ClipPiston.TopGrid && x.TopGrid == PlacerRotor.TopGrid);

                            if (rotors.Count() > 0)
                            {
                                var otherRotor = rotors.First();
                                otherRotor.Detach();
                            }

                            Echo("Extending placer.");
                            reloadState = ReloadStates.EXTENDING_PLACER;
                        }
                        else
                        {
                            Echo("Attaching.");
                            PlacerRotor.Attach();
                        }
                        break;

                    case ReloadStates.EXTENDING_PLACER:
                        if (PlacerPiston.CurrentPosition == PlacerPiston.MaxLimit)
                        {
                            Echo("Reload complete.");
                            reloadState = ReloadStates.RELOAD_COMPLETE;
                        }
                        else
                        {
                            PlacerPiston.Extend();
                        }
                        break;

                    default:
                        Echo("Encountered unexpected state while reloading.");
                        break;
                    }
                }
                else if (argument.ToLower() == "reload")
                {
                    Echo("Retracting placer piston.");
                    PlacerRotor.Detach();
                    reloadState = ReloadStates.RETRACTING_PLACER;
                }
                else if (argument.ToLower() == "fire")
                {
                    if (PlacerRotor.IsAttached)
                    {
                        Echo("Deploying payload.");
                        var viableWarheads = new List <IMyWarhead>();
                        GridTerminalSystem.GetBlocksOfType <IMyWarhead>(viableWarheads, (IMyWarhead x) => x.CubeGrid == PlacerRotor.TopGrid);
                        foreach (var warhead in viableWarheads)
                        {
                            warhead.DetonationTime = DetonationTime;
                            warhead.StartCountdown();
                        }

                        if (viableWarheads.Count() > 0)
                        {
                            countdown    = DetonationTime;
                            bombPosition = PlacerRotor.GetPosition();
                        }

                        PlacerRotor.Detach();
                        reloadState = ReloadStates.RETRACTING_PLACER;
                    }
                }
                else if (argument.ToLower().StartsWith("timer"))
                {
                    int.TryParse(argument.ToLower().Substring("timer".Length), out DetonationTime);
                }
            }
        }