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StepElevator.cs
executable file
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StepElevator.cs
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public class ProgramKlass { // для вставки в программируемый блок в игре, убрать эту строку и последнюю
/*
OBJECT_NAME_PREFIX - имя лифта, используется как префикс ко всем значимым блокам
имена блоков пормируются по шаблону $"{OBJECT_NAME_PREFIX}.имя_блока.опция"
Имена коннекторов со стороны базы, т.е. коннекторов, которые составляют шахту лифта, ожидаются в формате $"имя_базы.имя_блока.NNN",
где NNN - порядковый номер, который используется для вычисления этажа (Например, "base.conn.000", "base.conn.001", "base.conn.-001").
Этажом считается любая позиция, где дифт может оказаться в состоянии STAGE_DOCKED или STAGE_DOCKED_BETWEEN.
Номер этажа хранится в current_level
MAX_LEVEL - крайний верхний этаж, после которого должна быть инициирована остановка
MIN_LEVEL - крайний нижний этаж, после которого должна быть инициирована остановка
current_level - текущий этаж, последний определенный (пока определеяется по верхнему коннектору)
*/
public const string OBJECT_NAME_PREFIX = "Elevator";
public const MyShipConnectorStatus CONNECTED = MyShipConnectorStatus.Connected;
public const MyShipConnectorStatus DISCONNECTED = MyShipConnectorStatus.Unconnected;
public const MyShipConnectorStatus CONNECTABLE = MyShipConnectorStatus.Connectable;
public static string TOP_CONNECTOR_NAME = $"{OBJECT_NAME_PREFIX}.connector.top";
public static string MIDDLE_CONNECTOR_NAME = $"{OBJECT_NAME_PREFIX}.connector.middle";
public static string BOTTOM_CONNECTOR_NAME = $"{OBJECT_NAME_PREFIX}.connector.bottom";
public static string TOP_PISTON = $"{OBJECT_NAME_PREFIX}.piston.top";
public static string BOTTOM_PISTON = $"{OBJECT_NAME_PREFIX}.piston.bottom";
public static string PROGRAMMABLE_BLOCK_NAME = $"{OBJECT_NAME_PREFIX}.program";
public static string BLOCK_WITH_TEXT_SURFACE_PATTERN = $"{OBJECT_NAME_PREFIX}*text_output";
public const float PISTON_VELOCITY = 2.5f;
// TODO сделать калибровку положения и проверку настроек
public const float PISTON_MAX_DISTANCE = 9.835f;
public const float PISTON_MIN_DISTANCE = 1.1f;
public const string FONT_FAMILY = "Monospace";
public const float FONT_SIZE = 0.7f;
public static int current_level;
public const int MAX_LEVEL = 0;
public const int MIN_LEVEL = -3;
public const string EVENT_MOVING_UP = "MOVING_UP";
public const string EVENT_MOVING_DOWN = "MOVING_DOWN";
public const string EVENT_MOVING_STOP = "MOVING_STOP";
public List<PistonStatus> PISTON_INPROCESS_STATUSES = new List<PistonStatus> { PistonStatus.Extending, PistonStatus.Retracting };
public Dictionary<string, string> State = new Dictionary<string, string> { { $"{TOP_CONNECTOR_NAME}.status", "" },
{ $"{MIDDLE_CONNECTOR_NAME}.status", "" },
{ $"{BOTTOM_CONNECTOR_NAME}.status", "" },
{ $"{TOP_CONNECTOR_NAME}.level", "" },
{ $"{MIDDLE_CONNECTOR_NAME}.level", "" },
{ $"{BOTTOM_CONNECTOR_NAME}.level", "" },
{ "stage", "" },
};
public static int sequence_index;
public static int calculated_sequence_index;
public List<string> Events = new List<string>(0);
public static IMyShipConnector top_connector;
public static IMyShipConnector middle_connector;
public static IMyShipConnector bottom_connector;
public static IMyPistonBase top_piston;
public static IMyPistonBase bottom_piston;
public Dictionary<string, IMyShipConnector> connectors = new Dictionary<string, IMyShipConnector>();
public static IMyProgrammableBlock programmable_block;
public static List<IMyTextSurface> text_output_surfaces;
public const string STAGE_DOCKED = "DOCKED";
public const string STAGE_BOTTOM_CONNECTED = "BOTTOM_CONNECTED";
public const string STAGE_RETRACTING = "RETRACTING";
public const string STAGE_READY_TO_DOCK_BETWEEN = "READY_TO_DOCK_BETWEEN";
public const string STAGE_DOCKED_BETWEEN = "DOCKED_BETWEEN";
public const string STAGE_TOP_CONNECTED = "TOP_CONNECTED";
public const string STAGE_EXTENDING = "EXTENDING";
public const string STAGE_READY_TO_DOCK = "READY_TO_DOCK";
public const string STAGE_STOP = "STAGE_STOP";
public delegate bool CheckDelegate();
public delegate void Action();
public static List<MyTuple<string, Action>> sequence;
public Program() {
Runtime.UpdateFrequency = UpdateFrequency.Update100;
}
public void Save() {}
public void Main(string argument, UpdateType updateSource) {
Init();
HandleEvent(argument);
if(Events.Count > 0){
HandleEventsQueue();
}
}
public void Init() {
top_connector = (IMyShipConnector) GridTerminalSystem.GetBlockWithName(TOP_CONNECTOR_NAME);
middle_connector = (IMyShipConnector) GridTerminalSystem.GetBlockWithName(MIDDLE_CONNECTOR_NAME);
bottom_connector = (IMyShipConnector) GridTerminalSystem.GetBlockWithName(BOTTOM_CONNECTOR_NAME);
connectors = new Dictionary<string, IMyShipConnector> { { TOP_CONNECTOR_NAME, top_connector },
{ MIDDLE_CONNECTOR_NAME, middle_connector },
{ BOTTOM_CONNECTOR_NAME, bottom_connector }
};
top_piston = (IMyPistonBase) GridTerminalSystem.GetBlockWithName(TOP_PISTON);
bottom_piston = (IMyPistonBase) GridTerminalSystem.GetBlockWithName(BOTTOM_PISTON);
programmable_block = (IMyProgrammableBlock) GridTerminalSystem.GetBlockWithName(PROGRAMMABLE_BLOCK_NAME);
top_piston.MaxLimit = PISTON_MAX_DISTANCE;
top_piston.MinLimit = PISTON_MIN_DISTANCE;
bottom_piston.MaxLimit = PISTON_MAX_DISTANCE;
bottom_piston.MinLimit = PISTON_MIN_DISTANCE;
SetupDisplay();
GetStatus();
PrintStatus();
}
public void HandleEvent(string event_) {
if (!Events.Contains(event_)) {
switch (event_) {
case EVENT_MOVING_STOP:
Events = new List<string> { event_ };
break;
case EVENT_MOVING_UP:
case EVENT_MOVING_DOWN:
if (Events.Count > 0) {
Events.Insert(1, event_);
Events = new List<string> { Events[0], Events[1] };
}
else {
Events.Add(event_);
}
break;
}
}
}
public void HandleEventsQueue() {
MyTuple<string, Action> action_;
switch (Events[0]) {
case EVENT_MOVING_DOWN:
if (current_level > MIN_LEVEL) {
PrintLine("Exec <ElevatorMoveDown>.");
sequence = new List<MyTuple<string, Action>> {
new MyTuple<string, Action>(STAGE_DOCKED, ActionUndock),
new MyTuple<string, Action>(STAGE_BOTTOM_CONNECTED, ActionRetractPistons),
new MyTuple<string, Action>(STAGE_RETRACTING, ActionPass),
new MyTuple<string, Action>(STAGE_READY_TO_DOCK_BETWEEN, ActionDock),
new MyTuple<string, Action>(STAGE_DOCKED_BETWEEN, ActionUndock),
new MyTuple<string, Action>(STAGE_TOP_CONNECTED, ActionExtendPistons),
new MyTuple<string, Action>(STAGE_EXTENDING, ActionPass),
new MyTuple<string, Action>(STAGE_READY_TO_DOCK, ActionDock),
};
action_ = GetSequencedAction();
}
else {
goto case EVENT_MOVING_STOP;
}
break;
case EVENT_MOVING_UP:
if (current_level < MAX_LEVEL) {
PrintLine("Exec <ElevatorMoveUp>.");
sequence = new List<MyTuple<string, Action>> {
new MyTuple<string, Action>(STAGE_DOCKED, ActionUndock),
new MyTuple<string, Action>(STAGE_TOP_CONNECTED, ActionRetractPistons),
new MyTuple<string, Action>(STAGE_RETRACTING, ActionPass),
new MyTuple<string, Action>(STAGE_READY_TO_DOCK_BETWEEN, ActionDock),
new MyTuple<string, Action>(STAGE_DOCKED_BETWEEN, ActionUndock),
new MyTuple<string, Action>(STAGE_BOTTOM_CONNECTED, ActionExtendPistons),
new MyTuple<string, Action>(STAGE_EXTENDING, ActionPass),
new MyTuple<string, Action>(STAGE_READY_TO_DOCK, ActionDock),
};
action_ = GetSequencedAction();
}
else {
PrintLine($"Current level({current_level}) > max{MAX_LEVEL}");
goto case EVENT_MOVING_STOP;
}
break;
case EVENT_MOVING_STOP:
PrintLine("Exec <ElevatorStop>.");
action_ = new MyTuple<string, Action>(STAGE_STOP, ActionStopPistons);
break;
default:
return;
}
PrintLine($"Job found! <{Events[0]}>");
DispatchAction(action_);
}
// TODO добавить инициализацию LCD
// TODO вообще, если делать реализацию для выборочного множества IMyTextSurface, то лучше делать отдельный скрипт для самой панели и запускать его на ней.
public void SetupDisplay() {
List<IMyTextSurfaceProvider> text_providers = new List<IMyTextSurfaceProvider>();
GridTerminalSystem.GetBlocksOfType<IMyTextSurfaceProvider>(text_providers);
text_providers.RemoveAll(_TextSurfacesOutputPredicate);
text_output_surfaces = new List<IMyTextSurface>();
foreach (IMyTextSurfaceProvider provider in text_providers){
for (int i = 0; i < provider.SurfaceCount; i++){
IMyTextSurface surf = provider.GetSurface(i);
if (surf.ContentType == ContentType.TEXT_AND_IMAGE){
text_output_surfaces.Add(surf);
}
}
}
foreach (IMyTextSurface surf in text_output_surfaces)
{
surf.Font = FONT_FAMILY;
surf.FontSize = FONT_SIZE;
surf.WriteText("", false);
}
}
public bool _TextSurfacesOutputPredicate(IMyTextSurfaceProvider provider){
IMyTerminalBlock block = (IMyTerminalBlock) provider;
string name = block.CustomName;
string prefix = BLOCK_WITH_TEXT_SURFACE_PATTERN.Split('*')[0];
string postfix = BLOCK_WITH_TEXT_SURFACE_PATTERN.Split('*')[1];
return !(name.StartsWith(prefix) && name.EndsWith(postfix));
}
public void GetStatus() {
foreach (IMyShipConnector connector in connectors.Values) {
State[$"{connector.CustomName}.status"] = connector.Status.ToString();
if (connector.Status == MyShipConnectorStatus.Connected) {
State[$"{connector.CustomName}.level"] = connector.OtherConnector.CustomName;
}
}
State["stage"] = GetCurrentStage();
if (top_connector.Status == CONNECTED) {
bool success = Int32.TryParse(State[$"{TOP_CONNECTOR_NAME}.level"].Split('.') [2], out current_level);
PrintLine($"Get current level is {success}: {current_level}");
}
}
public void PrintStatus() {
// foreach (string connector_name in connectors.Keys)
// {
// string short_name = connector_name.Split('.')[2];
// string status = "<" + State[$"{connector_name}.status"] + ">";
// string connector_last_level = State[$"{connector_name}.level"] == "" ? "Unknown" : State[$"{connector_name}.level"].Split('.')[2];
// connector_last_level = $"({connector_last_level})";
// PrintLine($"{short_name,-6}: {status} {connector_last_level,8}");
// }
var current_event = Events.Count > 0 ? Events[0] : "None";
PrintLine($"Current level <{current_level.ToString()}>");
PrintLine($"Current event <{current_event}>");
PrintLine($"Current sqeuence <{sequence_index}>");
PrintLine("");
string event_queue = "";
foreach (string e in Events) {
event_queue += $" <{e}>,";
}
PrintLine($"Queue [{Events.Count}]:");
PrintLine(event_queue);
PrintLine($"Current stage: <" + State["stage"] + ">");
}
public void PrintLine(string line) {
foreach (IMyTextSurface surf in text_output_surfaces){
surf.WriteText(line + "\n", true);
}
}
public MyTuple<string, Action> GetSequencedAction() {
calculated_sequence_index = sequence.IndexOf(sequence.Find(_CurrentStagePredicate));
if (sequence_index == -1) {
PrintLine($"Reset seq index to <{calculated_sequence_index}>");
if (calculated_sequence_index == -1) {
PrintLine($"Cant calculete current sequence.>");
PrintLine($"Try find FALLBACK.>");
calculated_sequence_index = sequence.IndexOf(sequence.Find(_FallbackStagePredicate));
PrintLine($"FALLBACK found at {calculated_sequence_index}.>");
}
sequence_index = calculated_sequence_index;
}
return sequence[sequence_index];
}
public void DispatchAction(MyTuple<string, Action> action) {
PrintLine($"Dispatch Action <{action.Item1}>");
action.Item2();
if (action.Item2 == ActionStopPistons) {
sequence_index = -1;
Events.Clear();
}
else if (action.Item2 == ActionPass){
if (sequence_index != calculated_sequence_index){
sequence_index = calculated_sequence_index;
}
}
else {
sequence_index++;
if (sequence_index >= sequence.Count - 1) {
sequence_index = 0;
}
}
}
public void ActionPass() {
PrintLine($"Do Action <ActionPass>");
}
// TODO надо переработать
public void ActionUndock() {
PrintLine($"Do Action <ActionUndock>");
PrintLine("Undocking...");
switch (State["stage"]) {
case STAGE_DOCKED:
if (Events[0] == EVENT_MOVING_DOWN && bottom_connector.Status == CONNECTED) {
PrintLine("Disconnect TOP, MID.");
top_connector.Disconnect();
middle_connector.Disconnect();
}
else if(Events[0] == EVENT_MOVING_UP && top_connector.Status == CONNECTED){
middle_connector.Disconnect();
bottom_connector.Disconnect();
}
else {
PrintLine("<Error while Trying undock>");
}
break;
case STAGE_DOCKED_BETWEEN:
if (Events[0] == EVENT_MOVING_DOWN && top_connector.Status == CONNECTED) {
PrintLine("Disconnect MID, BOT.");
bottom_connector.Disconnect();
}
else if(Events[0] == EVENT_MOVING_UP && bottom_connector.Status == CONNECTED){
top_connector.Disconnect();
}
else {
PrintLine("<Error while Trying undock>");
}
break;
}
}
public void ActionDock() {
PrintLine($"Do Action <ActionDock>");
foreach (IMyShipConnector connector in connectors.Values) {
connector.Connect();
}
}
public void ActionRetractPistons() {
PrintLine($"Do Action <ActionRetractPistons>");
top_piston.Velocity = PISTON_VELOCITY;
bottom_piston.Velocity = PISTON_VELOCITY;
top_piston.Retract();
bottom_piston.Retract();
}
public void ActionExtendPistons() {
PrintLine($"Do Action <ActionExtendPistons>");
top_piston.Velocity = PISTON_VELOCITY;
bottom_piston.Velocity = PISTON_VELOCITY;
top_piston.Extend();
bottom_piston.Extend();
}
public void ActionStopPistons() {
PrintLine($"Do Action <ActionStopPistons>");
top_piston.Velocity = 0;
bottom_piston.Velocity = 0;
}
public string GetCurrentStage() {
var checkers = new Dictionary<string, CheckDelegate> {
{ STAGE_DOCKED, IsElevatorInStageDocked },
{ STAGE_TOP_CONNECTED, IsElevatorInStageTopConnected },
{ STAGE_BOTTOM_CONNECTED, IsElevatorInStageBottomConnected },
{ STAGE_DOCKED_BETWEEN, IsElevatorInStageDockedBetween },
{ STAGE_EXTENDING, IsElevatorInStageExtending },
{ STAGE_RETRACTING, IsElevatorInStageRetracting },
{ STAGE_READY_TO_DOCK_BETWEEN, IsElevatorInStageReadyToDockBetween },
{ STAGE_READY_TO_DOCK, IsElevatorInStageReadyToDock },
};
string result = "Unknown";
foreach (string stage in checkers.Keys) {
if (checkers[stage]()) {
result = stage;
break;
}
}
return result;
}
public bool IsElevatorInStageDocked() {
// all connectors are connected. Pistons are not important.
return top_connector.Status == CONNECTED
&& middle_connector.Status == CONNECTED
&& bottom_connector.Status == CONNECTED;
}
public bool IsElevatorInStageTopConnected() {
// only top connector connected, pistons are stopped.
return top_connector.Status == CONNECTED
&& middle_connector.Status == DISCONNECTED
&& bottom_connector.Status == DISCONNECTED
&& IsPistonsStopped();
}
public bool IsElevatorInStageBottomConnected() {
// Only bottom_connector is CONNECTED, pistons are stopped.
return top_connector.Status == DISCONNECTED
&& middle_connector.Status == DISCONNECTED
&& bottom_connector.Status == CONNECTED
&& IsPistonsStopped();
}
public bool IsElevatorInStageDockedBetween() {
// Top and bottom connectors connected.
return top_connector.Status == CONNECTED
&& middle_connector.Status == DISCONNECTED
&& bottom_connector.Status == CONNECTED;
}
public bool IsPistonsStopped() {
return !PISTON_INPROCESS_STATUSES.Contains(top_piston.Status) && !PISTON_INPROCESS_STATUSES.Contains(bottom_piston.Status);
}
public bool IsElevatorInStageRetracting() {
return top_piston.Status == PistonStatus.Retracting || bottom_piston.Status == PistonStatus.Retracting;
}
public bool IsElevatorInStageExtending() {
return top_piston.Status == PistonStatus.Extending || bottom_piston.Status == PistonStatus.Extending;
}
public bool IsElevatorInStageReadyToDockBetween() {
// One outside connector connected, other connectable and middle disconnected. Pistons are stopped.
return middle_connector.Status == DISCONNECTED && IsOuterConnectorsConnectable() && IsPistonsStopped();
}
public bool IsElevatorInStageReadyToDock() {
return middle_connector.Status == CONNECTABLE && IsOuterConnectorsConnectable() && IsPistonsStopped();
}
public bool IsOuterConnectorsConnectable() {
return (top_connector.Status == CONNECTED && bottom_connector.Status == CONNECTABLE) || (top_connector.Status == CONNECTABLE && bottom_connector.Status == CONNECTED);
}
public bool _CurrentStagePredicate(MyTuple<string, Action> stage) {
return stage.Item1 == State["stage"];
}
public bool _FallbackStagePredicate(MyTuple<string, Action> stage) {
return stage.Item2 == ActionRetractPistons || stage.Item2 == ActionExtendPistons;
}
}