private float Criterion(MyNavigationPrimitive primitive) { return(m_destination.PointAdmissibility(primitive.WorldPosition, 2.0f)); // Triangles of large cube blocks will fit into 2m diam. circumsphere }
private float Criterion(MyNavigationPrimitive primitive) { return(m_destination.PointAdmissibility(primitive.WorldPosition, 2.0f)); // Triangles of large cube blocks will fit into 2m diam. circumsphere }