Beispiel #1
0
 async void GoToPreviousScene(LoadSceneMode loadType = LoadSceneMode.Single)
 {
     if (sceneSystem.PrevContentExists)
     {
         await sceneSystem.LoadPrevContent(false, loadType);
     }
     else
     {
         Debug.LogWarning("No Previous Scene Available");
     }
 }
 private async void ServiceContentLoadPrev(IMixedRealitySceneSystem sceneSystem)
 {
     await sceneSystem.LoadPrevContent(false, LoadSceneMode.Single, activationToken);
 }