async void GoToPreviousScene(LoadSceneMode loadType = LoadSceneMode.Single) { if (sceneSystem.PrevContentExists) { await sceneSystem.LoadPrevContent(false, loadType); } else { Debug.LogWarning("No Previous Scene Available"); } }
private async void ServiceContentLoadPrev(IMixedRealitySceneSystem sceneSystem) { await sceneSystem.LoadPrevContent(false, LoadSceneMode.Single, activationToken); }