Beispiel #1
0
 public void update()
 {
     if (ShouldUpdate)
     {
         DestinationRectangle = Sprite.DestinationRectangle;
         Sprite.update();
         Physics.UpdatePosition();
         if (beingProduced)
         {
             CheckForEndOfBeingProduced();
         }
     }
 }
Beispiel #2
0
 public void update()
 {
     if (ShouldUpdate)
     {
         DestinationRectangle = Sprite.DestinationRectangle;
         Sprite.update();
         if (beingProduced && productionTimer % 3 == 0)
         {
             Physics.UpdatePosition();
             CheckForEndOfBeingProduced();
         }
         else if (!beingProduced)
         {
             Physics.UpdatePosition();
         }
     }
 }
Beispiel #3
0
 public void Update(GameTime gameTime)
 {
     TimeSinceLastFrame += gameTime.ElapsedGameTime.Milliseconds;
     if (TimeSinceLastFrame > 1000)
     {
         TimeSinceLastFrame -= 1000;
         if (startTimer)
         {
             Time--;
             if (Time < 100 && !MusicManager.Instance.currentSong.Contains("hurry"))
             {
                 MusicManager.Instance.SetBackgroundMusic(MusicManager.Instance.
                                                          currentSong.Substring(0, MusicManager.Instance.currentSong.
                                                                                IndexOf('-')) + "-hurry");
             }
         }
     }
     Coin.update();
     Coins        = Game.st.Coins;
     Score        = Game.st.Score;
     World        = Game.parser.GetLevel();
     coinLocation = new Vector2(Game.MainCameraObject.DestinationRectangle.X + (32 * 3.7f), Game.MainCameraObject.DestinationRectangle.Y + (14));
 }