Beispiel #1
0
    public void ActiveMeleeMode()
    {
        Log.log("Activate");
        //if the player get 100 energy's point the meleemode is active
        Log.log("energy " + this.character.GetStats().Energy);

        if (this.character.GetStats().Energy >= 100)
        {
            if (meleeMode == false)
            {
                isMeleeModeActivate = true;
                originAttAmount     = character.GetStats().Attack;
                character.GetStats().SetAttack(100);
                originWeapon = this.character.GetActiveWeapon();
                originSocket = this.character.GetActiveWeapon().sockets;
                Log.log("om basic weapon " + originWeapon.ToString());

                character.ActivateWeapon(inventory.Weapons[7]);
                weapons[0] = this.character.GetActiveWeapon();

                playerScript.isInvincible = true;

                hand1Obj.SetActive(false);
                hand2Obj.SetActive(false);
                meleeModeHands.SetActive(true);
                foreach (GameObject effect in meleeModeEffects)
                {
                    effect.SetActive(true);
                }

                meleeMode = true;
            }
            else
            {
                Log.log("u cantt click twice");
            }
        }
        else
        {
            Log.log("energy is not full");
        }
    }
    public override void Init(ICharacter character)
    {
        base.Init(character);
        foreach (Colors c in colors)
        {
            this.character.AddColor(c);
        }
        character.SetBulletColor(colors[0]);

        weapon = character.GetActiveWeapon();
        character.OnWeaponChange += OnWeaponChange;
        aimDir = Vector3.down;

        weapon = character.GetActiveWeapon();
        character.OnWeaponChange += OnWeaponChange;
        aimDir = Vector3.down;
        CreateNewWeapon();
        OnWeaponChange(character.GetInventory().Weapons[0]);
        character.ActivateWeapon(character.GetInventory().Weapons[0]);
    }
Beispiel #3
0
 void ActivateWeapon(int index /*,Weapon weapon*/)
 {
     character.ActivateWeapon(character.GetInventory().Weapons[index]);
 }