//private List<float> shortVelocityHistory = new List<float>();


    void Start()
    {
        synth    = GetComponent <Hv_dropletMax_AudioLib>();
        interval = (noteMax - noteMin) / (posMax - posMin);
    }
    //private List<float> shortVelocityHistory = new List<float>();


    // Use this for initialization
    void Start()
    {
        synth = GetComponent <Hv_dropletMax_AudioLib>();
    }
 private void OnEnable()
 {
     _dsp = target as Hv_dropletMax_AudioLib;
 }