//private List<float> shortVelocityHistory = new List<float>(); void Start() { synth = GetComponent <Hv_dropletMax_AudioLib>(); interval = (noteMax - noteMin) / (posMax - posMin); }
//private List<float> shortVelocityHistory = new List<float>(); // Use this for initialization void Start() { synth = GetComponent <Hv_dropletMax_AudioLib>(); }
private void OnEnable() { _dsp = target as Hv_dropletMax_AudioLib; }