//type = a:1/10, b:1/100, c:1/1000 public Player_HeroSkillEditCommand( string playerId,string authToken,string herotype,HeroData hd, CompleteDelegate completeDelegate, ErrorDelegate errorDelegate) { Hashtable batchHash = new Hashtable (); batchHash.Add ("authKey", authToken); ArrayList commands = new ArrayList(); Hashtable command = new Hashtable (); command.Add ("action", "player.heroSkillEdit"); command.Add ("time", TimeUtils.UnixTime); ArrayList activeSkillIDList = new ArrayList(){"a","b","c"}; ArrayList passiveSkillIDList = new ArrayList(){"d","e","f"}; command.Add ("args", new Hashtable () { { "playerId", playerId },{"herotype",herotype},{"as",activeSkillIDList},{"ps",passiveSkillIDList}}); command.Add ("requestId", 123); commands.Add(command); batchHash.Add("commands",commands); batch = MiniJSON.jsonEncode(batchHash); //////// this.onComplete = delegate(Hashtable t){ completeDelegate(t); }; ///////// this.onError = delegate(string err_code,string err_msg, Hashtable data){ errorDelegate(err_code,err_msg,data); }; }
public void Refresh(HeroData data) { curHero = data; // if (curHero != null) // if (curHero != data || curHero.starLevel != data.starLevel) // { // curHero = data; // } // else return; HeroProperty pros = data.property; SetText(labHP, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_LIFEPOINT).ToString(), pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_LIFEGROWTH_1) > 0 ? pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_LIFEGROWTH_1).ToString() : ""); SetText(labATK, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_ATTACK).ToString(), pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_ATTACKGROWTH_1) > 0 ? pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_ATTACKGROWTH_1).ToString() : ""); SetText(labDEF, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_ARMOR).ToString(), pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_ARMORGROWTH_1) > 0 ? pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_ARMORGROWTH_1).ToString() : ""); SetText(labWuS, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_MANAPOINT).ToString()); SetText(labATKSpeed, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_ATKSPD).ToString()); SetText(labCritOdds, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_CRITICALLV).ToString()); SetText(labCritHarm, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_CRITICAL_DAMAGE).ToString()); SetText(labHitOdds, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_HITLV).ToString()); SetText(labTureDamage, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_TRUEDAMAGE).ToString()); //TODO: SetText(labStartHit, "D"); SetText(labRevertByHit, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_HITREGEN).ToString()); SetText(labFilchByHit, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_LIFESTEAK).ToString()); SetText(labRevertByFight, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_RECOVERY).ToString()); SetText(labDodgeOdds, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_DODGELV).ToString()); SetText(labTenacityOdds, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_TENACITYLV).ToString()); SetText(labTenacity, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_TENACITYLV).ToString()); SetText(labTrueDgresist, pros.getPro ((int)GlobalDef.NewHeroProperty.PRO_TRUEDGRESIST).ToString()); int debirs = data.debris; labCount.text = debirs + "/" + data.infoStar.itemNum; sldProgress.value = debirs * 1.0f / data.infoStar.itemNum; }
public virtual void InitUI() { FightHeroList heroList = MonoInstancePool.getInstance<HeroManager>().fightHeroList; Dictionary<int, long> dict = heroList.getFightHeroDict(); curHero = heroList.getHeroData(0); SetSkillButton(heroList); curUIHero.SetSkills(skillDir[curHero.templateID]); curUIHero.Refresh(curHero); List<HeroData> heros = heroList.getHeros(); SetAideCount(heros.Count); for (int i = 0; i < heros.Count; i++) { if (i == 0) { } else { RefreshAide(i, heros[i]); } } }
public void Init(HeroData d) { data = d; InitEquipment(); //SetCollapse(true); Refresh(); }
public string parseData(int id, HeroData data, SkillItem skill) { templateID = id; info = StaticSkill_info.Instance().getStr(templateID,"info"); param1 = StaticSkill_info.Instance().getFloat(templateID, "param1"); param2 = StaticSkill_info.Instance().getFloat(templateID, "param2"); param3 = StaticSkill_info.Instance().getFloat(templateID, "param3"); param4 = StaticSkill_info.Instance().getFloat(templateID, "param4"); param5 = StaticSkill_info.Instance().getFloat(templateID, "param5"); param6 = StaticSkill_info.Instance().getFloat(templateID, "param6"); varaible1 = StaticSkill_info.Instance().getFloat(templateID, "varaible1"); varaible2 = StaticSkill_info.Instance().getFloat(templateID, "varaible2"); varaible3 = StaticSkill_info.Instance().getFloat(templateID, "varaible3"); formula0 = StaticSkill_info.Instance().getInt(templateID, "formula0"); formula1 = StaticSkill_info.Instance().getInt(templateID, "formula1"); formula2 = StaticSkill_info.Instance().getInt(templateID, "formula2"); des = info; resParam1 = processDes (formula0,data, skill); resParam2 = processDes (formula1,data, skill); resParam3 = processDes (formula2,data, skill); des = string.Format(info, resParam1, resParam2, resParam3); return ""; }
public void refresh(HeroData data, SkillItem skill, int idx) { Icon.spriteName = skill.icon; Name.text = skill.name; Level.text = skill.level + "级"; CostMp.text = ""+skill.consume; CDTime.text = ""+(int)skill.cd; Des1.text = skill.describe; skill.effectDescribe.refresh (data, skill); Des2.text = skill.effectDescribe.des; int cost = 0; skillIdx = idx; switch(skillIdx) { case 0: cost = StaticSkilllevel.Instance().getInt (skill.level, "price0"); break; case 1: cost = StaticSkilllevel.Instance().getInt (skill.level, "price1"); break; case 2: cost = StaticSkilllevel.Instance().getInt (skill.level, "price2"); break; case 3: cost = StaticSkilllevel.Instance().getInt (skill.level, "price3"); break; } LvupCost.text = "" + cost; }
void OnReceivedHeroData(byte[] msg) { HeroDataPacket heroDataPacket = new HeroDataPacket(msg); HeroData heroData = heroDataPacket.GetData(); dataManager.SetHeroData(heroData); loadingManager.dataCheck[(int)ServerPacketId.HeroData - 4] = true; }
public bool Serialize(HeroData data) { bool ret = true; ret &= Serialize(data.Id); ret &= Serialize(data.level); return(ret); }
private void RandomPC_Click(object sender, EventArgs e) { Hero hero = HeroData.Create().ConvertToHero(); Session.Project.Heroes.Add(hero); Session.Modified = true; this.update_view(); }
public void refresh(HeroData data, SkillItem skill) { des = info; resParam1 = processDes (formula0,data, skill); resParam2 = processDes (formula1,data, skill); resParam3 = processDes (formula2,data, skill); des = string.Format(info, resParam1, resParam2, resParam3); }
public static HeroData Create() { HeroData asset = ScriptableObject.CreateInstance <HeroData> (); AssetDatabase.CreateAsset(asset, "Assets/GameDataFiles/HeroData.asset"); AssetDatabase.SaveAssets(); return(asset); }
public SkillItem(HeroData heroData, int id) { this.hero = heroData; level = 1; parseData(id); effectDescribe.parseData (id, heroData, this); }
public override Task OnNavigatedToAsync(object parameter, NavigationMode mode, IDictionary <string, object> suspensionState) { SelectedHeroData = (HeroData)parameter; Busy.SetBusy(false); return(Task.CompletedTask); }
public static HeroData GetCharacterData(CharacterData data) { HeroData characterData = new HeroData(); characterData.ID = data.id; characterData.Name = data.name; return(characterData); }
public void OnItemSlotClick(HeroData heroData) { SoundManager.instance.EffectSourcePlay(AudioClipManager.instance.ui_button_default); CharactersManager.instance.SetStageHeros(index, heroData.id); RefreshUI(); pinPoint.SetActive(false); selectHeroLockCover.SetActive(true); }
private float GetPassiveValue(HeroData data) { Hashtable psTable = data.passiveHash["GAMORA10A"] as Hashtable; float v = (null != psTable && psTable.ContainsKey("sk_damage")) ? ((int)psTable["sk_damage"] * 0.01f + 1f) : 1f; return v; }
void PickAHero(int index) { int heroIndex = Random.Range(0, listToPick.Count); HeroData hero = listToPick[heroIndex]; listToPick.RemoveAt(heroIndex); transform.GetChild(index).GetComponent <CharacterSelector>().SetHero(hero); }
//作者: // 1:参数1/100*英雄当前伤害+参数2+变量1*lv // 2:参数3/100*英雄当前伤害+参数4+变量2*lv // 3:参数5/100*英雄当前伤害+参数6+变量3*lv // 4:(参数1+变量1*lv)/100*英雄当前伤害+参数2 // 5:(参数3+变量2*lv)/100*英雄当前伤害+参数4 // 6:(参数5+变量3*lv)/100*英雄当前伤害+参数6 // 7:参数1/100+参数2+变量1*lv // 8:参数3/100+参数4+变量2*lv // 9:参数5/100+参数6+变量3*lv // 10:(参数1+变量1*lv)/100+参数2 // 11:(参数3+变量2*lv)/100+参数4 // 12:(参数5+变量3*lv)/100+参数6 // 13:参数1+(变量1*lv) // 14:参数3+(变量2*lv) // 15:参数5+(变量3*lv) public int processDes(int desID, HeroData data, SkillItem skill) { float res = 0; int min = (int)data.getMinAttack(); int max = (int)data.getMaxAttack(); int atk = (max + min)/2; switch(desID) { case 1: res = param1/100*atk + param2 + varaible1*skill.level; break; case 2: res = param3/100*atk + param4 + varaible2*skill.level; break; case 3: res = param5/100*atk + param6 + varaible3*skill.level; break; case 4: res = (param1 + varaible1*skill.level) / 100 * atk + param2; break; case 5: res = (param3 + varaible2*skill.level) / 100 * atk + param4; break; case 6: res = (param5 + varaible3*skill.level) / 100 * atk + param6; break; case 7: res = param1 / 100 + param2 + varaible1*skill.level; break; case 8: res = param3 / 100 + param4 + varaible2*skill.level; break; case 9: res = param5 / 100 + param6 + varaible3*skill.level; break; case 10: res = (param1 + varaible1*skill.level) + param2; break; case 11: res = (param3 + varaible2*skill.level) + param4; break; case 12: res = (param5 + varaible3*skill.level) + param6; break; case 13: res = param1 + varaible1*skill.level; break; case 14: res = param3 + varaible2*skill.level; break; case 15: res = param5 + varaible3*skill.level; break; default : return 0; } return (int)res; }
private void GetHeroArr() { string name = ""; string currentattrstr = ""; string nextlvattrstr = ""; playerData.GetInstance().selectHeroDetail.RefreshAttr(); float[] itemarr = playerData.GetInstance().selectHeroDetail.charAttrs; HeroData myHd = playerData.GetInstance().selectHeroDetail; HeroData nextGradeHd = new HeroData(myHd.id, myHd.lvl, myHd.grade + 1, myHd.star); nextGradeHd.equipSite = myHd.equipSite; nextGradeHd.RefreshAttr(); float[] nextgradearr = nextGradeHd.charAttrs; for (int i = 0; i < itemarr.Length; i++) { if (itemarr[i] > 0) { name += propertyname[i] + "\n"; currentattrstr += ((int)itemarr[i]).ToString() + "\n"; nextlvattrstr += ((int)nextgradearr[i]).ToString() + "\n"; } } nextGradeHd = null; heroPreView = transform.Find("HeroPreview").GetComponent <UIScrollView>(); attrName = transform.Find("HeroPreview/AttrName").GetComponent <GUISingleLabel>(); attrValue = transform.Find("HeroPreview/AttrValue").GetComponent <GUISingleLabel>(); nextAttrValue = transform.Find("HeroPreview/NextAttrValue").GetComponent <GUISingleLabel>(); if (attrName != null) { attrName.text = name; UIWidget widget = attrName.GetComponent <UIWidget>(); if (widget != null) { bool vis = widget.isVisible; if (!vis) { this.gameObject.SetActive(true); } this.gameObject.SetActive(vis); } NGUITools.AddWidgetCollider(attrName.gameObject, true); } if (attrValue != null) { attrValue.text = currentattrstr; } if (nextAttrValue != null) { nextAttrValue.text = nextlvattrstr; } if (heroPreView != null) { heroPreView.ResetPosition(); } }
public void UpdateWindow() { HeroData hero = HeroDetailWindow.hero; mainText.text = ""; Dictionary <BonusType, HeroData.HeroBonusTotal> bonusTotalsDict = hero.GetAllBonusTotals(); List <BonusType> sortedBonuses = bonusTotalsDict.Keys.ToList(); sortedBonuses.Sort(); foreach (BonusType bonusType in sortedBonuses) { HeroData.HeroBonusTotal bonusTotal = bonusTotalsDict[bonusType]; List <GroupType> sortedGroupTypes = bonusTotal.sumByRestrictions.Keys.ToList(); sortedGroupTypes.Sort(); if (!sortedGroupTypes.Contains(GroupType.NO_GROUP)) { mainText.text += "○ " + LocalizationManager.Instance.GetBonusTypeString(bonusType) + '\n'; } foreach (GroupType groupType in sortedGroupTypes) { StatBonus statBonus = bonusTotal.sumByRestrictions[groupType]; if (groupType != GroupType.NO_GROUP) { mainText.text += "<margin=2em>"; } if (statBonus.HasFixedModifier) { mainText.text += "○ " + LocalizationManager.Instance.GetLocalizationText_BonusType(bonusType, ModifyType.FLAT_ADDITION, statBonus.FixedModifier, groupType); } else { if (statBonus.AdditiveModifier != 0) { mainText.text += "○ " + LocalizationManager.Instance.GetLocalizationText_BonusType(bonusType, ModifyType.ADDITIVE, statBonus.AdditiveModifier, groupType); } if (statBonus.FlatModifier != 0) { mainText.text += "○ " + LocalizationManager.Instance.GetLocalizationText_BonusType(bonusType, ModifyType.FLAT_ADDITION, statBonus.FlatModifier, groupType); } if (statBonus.MultiplyModifiers.Count != 0) { mainText.text += "○ " + LocalizationManager.Instance.GetLocalizationText_BonusType(bonusType, ModifyType.MULTIPLY, (statBonus.CurrentMultiplier - 1) * 100, groupType); } } mainText.text += "</margin>"; } mainText.text += "\n"; } }
public void OnEnter() { heroData = GameRoot.GetInstance().BattleField.assetManager.GetHeroData(GameRoot.GetInstance().gameDataManager.boss.id); heroName.text = StrUtil.GetText(heroData.CreatureName); exp = GameRoot.GetInstance().gameDataManager.bossExp[heroData.id - 1001]; proficiency.text = StrUtil.GetText("熟练度:") + exp; heroSprite.sprite = GameRoot.GetInstance().BattleField.assetManager.GetCards(heroData.icon); skillPanel.content.sizeDelta = new Vector2(0, 160 * heroData.talents.Length + 20); int unlockNum = 0; for (int i = 0; i < heroData.talents.Length; ++i) { SkillData skillData = GameRoot.GetInstance().BattleField.assetManager.GetSkillData(heroData.talents[i]); GameObject obj = Instantiate(skillInfoPrefab); obj.transform.parent = skillPanel.content.transform; obj.transform.localScale = Vector3.one; obj.transform.localPosition = new Vector3(325, -100 - i * 160, 0); obj.GetComponent <SkillInfoPanel>().InjectData(skillData, heroData); if (skillData.needExp <= exp) { ++unlockNum; obj.GetComponent <SkillInfoPanel>().Lock(false); } else { obj.GetComponent <SkillInfoPanel>().Lock(true); } } talent.text = StrUtil.GetText("天赋") + " " + unlockNum + "/" + heroData.talents.Length; quitBtn.GetComponent <RectTransform>().position = new Vector3(-Screen.width * 2 / 5, quitBtn.GetComponent <RectTransform>().position.y, 0); quitBtn.GetComponent <RectTransform>().DOMoveX(0, 0.5f); nextBtn.GetComponent <RectTransform>().position = new Vector3(Screen.width * 3 / 2, quitBtn.GetComponent <RectTransform>().position.y, 0); nextBtn.GetComponent <RectTransform>().DOMoveX(Screen.width, 0.5f); float x = heroName.gameObject.GetComponent <RectTransform>().position.x; heroName.gameObject.GetComponent <RectTransform>().position = new Vector3(-Screen.width * 2 / 5, heroName.GetComponent <RectTransform>().position.y, 0); heroName.gameObject.GetComponent <RectTransform>().DOMoveX(x, 0.5f); float x_2 = proficiency.gameObject.GetComponent <RectTransform>().position.x; proficiency.gameObject.GetComponent <RectTransform>().position = new Vector3(-Screen.width * 2 / 5, proficiency.GetComponent <RectTransform>().position.y, 0); proficiency.gameObject.GetComponent <RectTransform>().DOMoveX(x_2, 0.5f); float x_3 = talent.gameObject.GetComponent <RectTransform>().position.x; talent.gameObject.GetComponent <RectTransform>().position = new Vector3(-Screen.width * 2 / 5, talent.GetComponent <RectTransform>().position.y, 0); talent.gameObject.GetComponent <RectTransform>().DOMoveX(x_3, 0.5f); float x_4 = skillPanel.gameObject.GetComponent <RectTransform>().position.x; skillPanel.gameObject.GetComponent <RectTransform>().position = new Vector3(-Screen.width * 2 / 5, skillPanel.GetComponent <RectTransform>().position.y, 0); skillPanel.gameObject.GetComponent <RectTransform>().DOMoveX(x_4, 0.5f); }
public void RemoveHeroData(HeroData hero) { if (heroDict.ContainsKey(hero.Id)) { HeroSaveData temp = heroDict[hero.Id]; heroDict.Remove(hero.Id); heroList.Remove(temp); } }
internal static void Initialize() { GameSettings.EnergyRegenateSeconds = ((GlobalData)CSV.Tables.Get(Gamefile.Globals).GetData("ENERGY_REGENERATE_SECONDS")).NumberValue; GameSettings.StartingGold = ((GlobalData)CSV.Tables.Get(Gamefile.Globals).GetData("STARTING_GOLD")).NumberValue; GameSettings.StartingDiamonds = ((GlobalData)CSV.Tables.Get(Gamefile.Globals).GetData("STARTING_DIAMONDS")).NumberValue; GameSettings.StartingCharacter = (HeroData)CSV.Tables.Get(Gamefile.Heroes).GetData(((GlobalData)CSV.Tables.Get(Gamefile.Globals).GetData("STARTING_CHARACTER")).TextValue); GameSettings.StartingQuest = (QuestData)CSV.Tables.Get(Gamefile.Quests).GetData(((GlobalData)CSV.Tables.Get(Gamefile.Globals).GetData("STARTING_QUEST")).TextValue); }
public void Init(HeroData heroData, float precent, string str) { this.heroItem = (Resources.Load("Prefab/NewUI/SelectHero/SelectHeroItem") as GameObject); GameObject gameObject = NGUITools.AddChild(this.V_HeroItem.gameObject, this.heroItem); gameObject.GetComponent <NewHeroItem>().Init(heroData, NewHeroItem.CardType.HeroAvator, true, true); this.V_Slider.fillAmount = precent; this.V_Label.text = str; }
public void Init(HeroData heroData, Action cancelCallback, Action skillCallback) { cancelComplete = cancelCallback; skillComplete = skillCallback; data = heroData; // skillImg.sprite UpdateLifeDisplay(); UpdateEnergy(); }
public void Init(HeroData data) { if (data == null) { Debug.LogWarning("data is null"); return; } gameObject.SetActive(true); }
public void RecordUseDrug(HeroData hd, ItemNodeState item) { Recordid = hd.id; Recordlvl = hd.lvl; RecordCurE = hd.exps; RecordMaxE = hd.maxExps; DrugID = item.props_id; DrugCount = playerData.GetInstance().GetItemCountById(item.props_id); }
void OnAddHero(HeroData heroData) { //가장 앞 순서의 빈 슬롯 emptySlot = heroSelectSlotList.Find(x => string.IsNullOrEmpty(x.id)); //emptySlot.AssignHero(heroData); //시작 버튼 활성 Instance.buttonStart.interactable = selectedHeroDataList.Count > 0; }
public void UnfixOfficer(HeroData heroData) { if (takeOfficer.ContainsKey(heroData.Officer)) { takeOfficer.Remove(heroData.Officer); } heroData.Officer = 0; heroData.ClearOfficerAttr(); }
protected virtual void DrawTitle(PlayerState state, HeroData config) { var rotation = Quaternion.FromToRotation(Vector3.forward, state.Speed); var leftPoint = rotation * (Vector3.up * 1.2f + Vector3.left * .3f); var rightPoint = rotation * (Vector3.up * 1.2f + Vector3.right * .3f); var full = (rightPoint - leftPoint) * state.HitPoints / config.HitPoints; Debug.DrawLine(state.Position + leftPoint, state.Position + leftPoint + full, Color.red); }
/// <summary> 캐릭터 정보 상세보기 </summary> public void ShowHeroInfo(HeroData heroData) { if (coroutineShowHeroInfo != null) { StopCoroutine(coroutineShowHeroInfo); } coroutineShowHeroInfo = StartCoroutine(ShowHeroInfoA(heroData)); }
public void ShowHero(GameObject hero, HeroData heroData) { if (hero != null) { targetHeroData = heroData; showHeroObj = Instantiate(hero, HeroShowPoint.transform); showHeroObj.transform.localScale = new Vector3(200, 200, 200); showHeroObj.transform.localPosition = Vector3.zero; if (showHeroObj.GetComponent <Hero>() != null) { Destroy(showHeroObj.GetComponent <Hero>()); } if (showHeroObj.GetComponent <Rigidbody2D>() != null) { Destroy(showHeroObj.GetComponent <Rigidbody2D>()); } foreach (var sp in showHeroObj.GetComponentsInChildren <SpriteRenderer>()) { sp.sortingLayerName = "ShowObject"; sp.gameObject.layer = 16; } showHeroObj.gameObject.SetActive(true); if (heroNameText != null) { heroNameText.text = HeroSystem.GetHeroName(heroData.id); } if (heroDescriptionText != null) { heroDescriptionText.text = HeroSystem.GetHeroDescription(heroData.id); } if (heroLevelText != null) { heroLevelText.text = string.Format("LV {0}", heroData.level); } if (heroExpText != null) { int exp = targetHeroData.exp; int needExp = Common.GetHeroNeedExp(targetHeroData.level); float expPercent = ((float)exp / (float)needExp); heroExpText.text = string.Format("{0}/{1}({2}%)", exp, needExp, (expPercent * 100).ToString("N0")); heroExpSlider.value = expPercent; } if (CharactersManager.instance.GetLobbyHeros(targetHeroData.id)) { heroSetLobbyButton.GetComponentInChildren <Text>().text = LocalizationManager.GetText("heroInfoExceptLobbyButton"); } else { heroSetLobbyButton.GetComponentInChildren <Text>().text = LocalizationManager.GetText("heroInfoToLobbyButton"); } RefreshHeroStatusEquipmentPanel(); } }
public void setValues(Sprite img, string name, int atk, int def, int hp, HeroData data) { image.sprite = img; this.cardName.text = name; this.atk.text = "Atk: " + atk.ToString(); this.def.text = "Def: " + def.ToString(); this.hp.text = "Health: " + hp.ToString(); this.data = data; }
/// <summary> 영웅 교체 </summary> public void ChangeDeployHeroList(string LineID, List <string> deployHeroIDList) { if (LineID == placeID) { for (int i = 0; i < heroList.Count; i++) { heroList[i].onChangedValue -= OnChangedHeroData; heroList[i].placeID = ""; } // 초기화 후 새로 삽입 heroList.Clear(); for (int i = 0; i < deployHeroIDList.Count; i++) { HeroData hero = HeroManager.heroDataDic[deployHeroIDList[i]]; hero.onChangedValue += OnChangedHeroData; hero.placeID = LineID; heroList.Add(hero); } CalculateProductinAmount(); } else { // 동일 ID 체크 후 제거 for (int i = 0; i < deployHeroIDList.Count; i++) { HeroData hero = heroList.Find(x => x.id == deployHeroIDList[i]); if (hero != null) { hero.onChangedValue -= OnChangedHeroData; heroList.Remove(hero); } } } // 저장 List <string> heroIDList = new List <string>(); for (int i = 0; i < heroList.Count; i++) { heroIDList.Add(heroList[i].id); } //for (int i = 0; i < heroList.Count; i++) //{ // heroList[i].baseData.territorySkillDataList[0]. //} string saveData = JsonMapper.ToJson(heroIDList); ObscuredPrefs.SetString(placeID + saveKey, saveData); if (onChangedHeroList != null) { onChangedHeroList(); } }
private void Start() { HeroData = GameManager.Instance.GetHeroDataIns(); UIManager = GameManager.Instance.GetUIMgrIns(); ScenesManager = GameManager.Instance.GetScenesMgrIns(); Init(); StartCoroutine(UpdateTime()); }
void SpawnHero(HeroData data_) { CreateParams param = new CreateParams { data = data_, position = heroSpawnPoint.transform.position }; GameObjectsBuilder.GameObjectsBuilder.Create(param); }
private void Awake() { anim = GetComponent <Animator>(); triggerFlag = GetComponent <CircleCollider2D>(); mydata = SQLiteManager.Instance.team["FlagMan"]; maxHP = mydata.totalHP; currentHP = mydata.totalHP; currentDEF = mydata.totalDEF; currentRES = mydata.totalRES; }
protected override void DrawTitle(PlayerState state, HeroData config) { base.DrawTitle(state, config); Statuses[state.Id] = new StatusDesc { Position = state.Position + Vector3.up * 1.5f, Title = $"{state.HeroName}", }; }
private void RefreshEnemyAide(int heroIndex, HeroData data) { if (heroIndex < otherHeros.Length && heroIndex >= 0) { otherHeros[heroIndex].Refresh(data); //Debug.Log("data t id is:" + data.guid + " hp " + data.getPercentByHP() + " name " + data.name); } }
/// <summary> /// 实例一个装备在上面 /// </summary> /// <param name="data">可以是空</param> public virtual void Refresh(EquipmentItem data, HeroData hero = null) { heroData = hero; if (heroData != null) { if (sprHeroIcon) sprHeroIcon.spriteName = heroData.icon_middle; } Replace(data); //Debug.Log("Refresh this"); }
public void Init(HeroData heroData) { HeroLvText.text = heroData.lv.ToString(); HeroAtkText.text = heroData.atk.ToString(); HeroHpText.text = heroData.hp.ToString(); HeroManaText.text = heroData.mana.ToString(); HeroDefText.text = heroData.def.ToString(); HeroSpeedText.text = heroData.speed.ToString(); HeroDesText.text = heroData.des.ToString(); }
// 初始化 public override void Init() { base.Init(); if (heroData == null) { heroData = new HeroData(); Save(); } }
public override void InitUI() { base.InitUI(); for (int i = 0; i < GlobalDef.MAX_HERO; i++) { HeroData data = MonoInstancePool.getInstance<EnemyHeroManager>().getFightHeroByIdx(i); if (i == 0) curRivalData = data; RefreshEnemyAide(i, data); } }
public void highlightHeroData(HeroData hd) { for(int n = 0;n < teamCellList.Count;n++){ TeamMiniCell tc = teamCellList[n]; if(tc.heroData == hd && hd != null){ tc.highLight(true); }else{ tc.highLight(false); } } }
public void addTempHero() { for (int i = 0; i < 10; i++) { HeroData hero = new HeroData(); hero.level = 50; hero.equipmentList.addTempItem(); hero.templateID = 100001 + i; // if( hero.templateID == 100002 ) // hero.templateID = 100017; hero.guid = (long)1111111 + i; hero.parseData(hero.templateID); hero.property.country = i + 1 ; hero.activate = true; hero.battle = i; addHero(hero.guid, hero); hero.refreshProperty(); fightHeroList.setFightHero(hero.battle, hero.guid); // float minAtk = hero.getMinAttack(); // float maxAtk = hero.getMaxAttack(); // float armor = hero.getArmor(); // float hitLv = hero.getHitLv(); // float dodLv = hero.getDodgelv(); // float criticallv = hero.getCriticallv(); // float criticalDamage = hero.getCriticalDamage(); // float trueDamage = hero.getRealAttack(); // float trueDamageReduce = hero.getReduceRealAttack(); // // float damageReduce = hero.getReduceDamage(); // float hitRate = hero.getHitRate(); // float dodRate = hero.getDodgeRate(); // float criticalRate = hero.getCriticalRate(); // //// float normalDamage = // // int a = 0; //Debug.Log(" ----------------------"+fightHeroList.getFightHeroDict().Count); } // for (int i = 0; i < 3; i++) // { // HeroData hero = new HeroData(); // hero.templateID = 100001 + i; // hero.guid = (long)22222 + i; // hero.parseData(hero.templateID); // hero.property.country = i + 1 ; // addHero(hero.guid, hero); // } isDirty = true; }
public override void OnIn(object data) { heroData = (HeroData)data; index = this.getDynamicCell().index; Debug.Log(index + " : " + heroData.nickName); Index.text = "" + index; if(isSelected){ light.gameObject.SetActive(true); }else{ light.gameObject.SetActive(false); } }
public void refresh(HeroData data) { Icon.spriteName = data.icon_middle; showNormal (); int star = data.starLevel; setStarLv (star); Level.text = "Lv." + data.level; // Icon.spriteName = ""; // if(FateNum != null) // { // FateNum = "1缘份"; // } }
public void refreshSkills(HeroData data) { if(data == null) return; for(int i = 0; i < data.skillList.count(); i++) { SkillItem skillItem = data.skillList.getSkillByIdx (i); if(skillItem != null) { Skills[i].refresh(skillItem); } } }
public bool addHeroData(HeroData hd) { for(int n = 0;n < teamCellList.Count;n++){ TeamMiniCell tc = teamCellList[n]; if(tc.heroData == null){ tc.SetHeroData(hd); hd.state = HeroData.State.SELECTED; updateTeamChangeCellView(hd); UserInfo.instance.saveAllheroes(); return true; } } return false; }
public override void Refresh(HeroData data) { base.Refresh(data); if (data != null) { //TODO:圆形图标 //if (icon) icon.spriteName = data.icon; for (int i = 0; i < sprsEnery.Length; i++) { sprsEnery[i].gameObject.SetActive(i < data.getMaxEnergy()); } } }
void SetDatas(HeroManager manager, List<HeroDebugData> heroDatas) { HeroDebugData data; HeroData hero; for (int i = 0; i < heroDatas.Count; i++) { hero = new HeroData(); data = heroDatas[i]; //set max for (int j = 0; j < data.equipment.Count; j++) { EquipmentItem item = new EquipmentItem(); Property.Equip e = new Property.Equip(); if (data.equipment[j].equipId > 0 && data.equipment[j].equipLevel > 0) { e.templateid = (uint)data.equipment[j].equipId; item.parseData(e); //Debug.Log(item.equitype); //set level item.equiplev = data.equipment[j].equipLevel; hero.equipmentList.addItem(i * 10 + j, item); } } //set id level if (data.heroId > 0 && data.heroLevel > 0) { hero.templateID = data.heroId; hero.guid = (long)1111111 + i; hero.level = data.heroLevel; hero.property.country = i + 1; hero.activate = false; hero.battle = i; hero.starLevel = data.heroStar; hero.parseData(hero.templateID); hero.refreshProperty(); manager.addHero(hero.guid, hero); Debug.Log("hero is init " + i + " resname : " + hero.resname); } if (i < 3) manager.fightHeroList.setFightHero(hero.battle, hero.guid); } }
public void refresh(HeroData data) { if(data == null) return; for(int i = 1; i < (int)GlobalDef.EquipmentTpye.E_MAX; i++) { EquipmentItem item = data.equipmentList.getItemByType(i); if(item != null) { EquipList[i-1].refresh(item); } else { EquipList[i-1].setEmpty(); } } }
public void refreshInfo(HeroData data) { if (null == data) return; setTempDefaultVal (data.level, data.exp); Icon.spriteName = data.icon_middle; setStar (data.starLevel, data.activate); setCountry (data.property.country, data.name); setAtkIcon (data.heroType, data.activate); if(LevelNum != null) LevelNum.text = "Lv." + data.level; if(RealmLevel != null) RealmLevel.text = "+"+data.realmList.curRealmLevel; if(HelpIcon != null)HelpIcon.gameObject.SetActive(false); if(FightIcon != null)FightIcon.gameObject.SetActive(false); if(data.battle >= 0 && data.battle < 3) { if(FightIcon != null) FightIcon.gameObject.SetActive(true); } else if(data.battle >= 3) { if(HelpIcon != null) HelpIcon.gameObject.SetActive(true); } if (FightPowerLabel != null) FightPowerLabel.text = ""+data.calcFight (); // // if(data.activate) // { // if(LvBar != null) // LvBar.gameObject.SetActive(true); // if(debirsBar != null) // debirsBar.gameObject.SetActive(false); // updateLvBar(data); // } // else // { if(LvBar != null) LvBar.gameObject.SetActive(false); if(debirsBar != null) debirsBar.gameObject.SetActive(true); updateDebrids(data); // } }
public static void calculate(HeroData heroData) { if (equipEftHandler == null) { initHashtable (); } heroData.resetEft (); GlobalModifier.reset (); List<Effect> equipEftAry = heroData.getEquipEft (); foreach(Effect eft in equipEftAry) { FunHandler func = equipEftHandler [eft.eName] as FunHandler; if(func == null) { continue; } func (eft, heroData.itemAdd, heroData.itemMult); } List<Effect> skEftAry = heroData.getSkEft (); foreach(Effect eft in skEftAry) { // Debug.Log(eftD.eName); // Debug.Log ("eftD.eName=" + eft.eName); // Debug.Log (Utils.dumpHashTable (equipEftHandler)); FunHandler func = equipEftHandler [eft.eName.ToUpper()] as FunHandler; if(func == null) { continue; } func (eft, heroData.skillAdd, heroData.skillMult); } }
public void init(Hero hero,int _index4TextADD) { this.hero = hero; if(hero == null){ groupTraining.SetActive(false); groupNotTraining.SetActive(false); groupAdd.SetActive(true); gameObject.name = string.Format("HeroStateDialog_{0}{1}", "ADD", _index4TextADD); }else{ hd = hero.data as HeroData; gameObject.name = string.Format("HeroStateDialog_{0}", hero.name); expLvLabel.text = "Level " + hd.lv; expBar.initBar(hd.exp); groupTraining.SetActive(false); groupNotTraining.SetActive(false); groupAdd.SetActive(false); } //_index4TextADD = (++_index4TextADD > 3)? 0: _index4TextADD; }
/// <summary> /// 切换英雄 /// </summary> /// <param name="ch">需要切换的英雄</param> public void SwitchChar(HeroData data) { curUIHero.Refresh(data); //Debug.Log(" SetSkills =======================" + data.templateID); //curUIHero.SetSkills(skillDir[data.templateID]); ChangeCharSkills(data.templateID); //切换副将 for (int i = 1; i < uiHeros.Length; i++) { if (uiHeros[i].IsHero(data)) { uiHeros[i].Refresh(curHero); Debug.Log("Switch --------------"); } } //----------------------- //ChangeCharSkills(data.templateID); curHero = data; }
public void refresh(HeroData data) { if(data == null) return; Property [0].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_LIFEPOINT); float min = data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_MINATTACK); float max = data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_MAXATTACK); Property [1].text = "" + (int)min + "-" + max; Property [2].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_ARMOR); Property [3].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_MANAPOINT); Property [4].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_MOVEPOWER); Property [5].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_CRITICALLV); Property [6].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_DODGELV); Property [7].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_HITLV); Property [8].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_ATKSPD); Property [9].text = "" + (int)data.getHitRate(); Property [10].text = "" + (int)data.getCriticalRate(); Property [11].text = "" + (int)data.getDodgeRate(); Property [12].text = "" + (int)data.getCriticalDamage(); Property [13].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_TRUEDAMAGE); Property [14].text = "" + (int)data.getResPro ((int)GlobalDef.NewHeroProperty.PRO_TRUEDGRESIST); }
public void SwitchRivalChar(HeroData data) { //Debug.Log("-------------swithc Rival hero guid is " + data.guid); //HeroData tempData = curRivalData; //if (tempData == null) //{ // Debug.Log("F**k ---------------------"); //} otherHeros[0].Refresh(data); //切换副将 for (int i = 1; i < otherHeros.Length; i++) { if (otherHeros[i].IsHero(data)) { otherHeros[i].Refresh(curRivalData); //Debug.Log("-------------swithc cur Rival hero guid is " + curRivalData.guid); } } //----------------------- curRivalData = data; }
public bool AddWeaponToHero( HeroData hero ) { m_weapon = m_rightHand.gameObject.AddComponent<Cha_Weapon>(); m_weapon.dummy_spine = m_back; m_weapon.sub_hand = m_leftHand; EquipmentItem wp = hero.equipmentList.getItemByType((int)GlobalDef.EquipmentTpye.E_WEAPON); if (null == wp) { Debug.LogError("weapon is error name=>" + wp.resname ); return false; } int weaponType = hero.heroType; string weaponName = wp.resname; m_weapon.Init (weaponName, weaponType); if(GetComponentInParent<Unit>().m_unitType == GlobalDef.UnitType.UNIT_TYPE_ENEMY_HERO) { int a; a = 0; } return true; }
public virtual void Refresh(HeroData data) { if (data != null) { //Debug.Log("init hero ava" + data.templateID); hero = data; bool isDead = data.getCurPro((int)GlobalDef.NewHeroProperty.PRO_LIFEPOINT) == 0; //TODO: if (icon) { icon.spriteName = data.icon_middle; if (isDead) { //set gray icon.color = new Color(0, 0, 0); } else { icon.color = new Color(255, 255, 255); } } //Debug.Log(data.icon_middle); if (sprDead) if (!isDead) { sprDead.enabled = false; } else SetDead(); SetHP(); SetLevel(data.level); SetOther(data); } else RefreshNull(); }