/// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     renderer.LoadContent(Content);
     diagnosticWorldRenderer.LoadContent(Content);
     skyDomeRenderer.LoadContent(Content);
     player1Renderer.LoadContent(Content);
     hud.LoadContent(Content);
 }
Beispiel #2
0
        public override void LoadContent(ContentManager Content, GraphicsDevice GraphicsDevice)
        {
            GameController = new GameController();


            MapRenderer = new MapRenderer(GameController);
            MapRenderer.LoadContent(Content);

            HUD = new HudRenderer(MapRenderer, GameController);
            HUD.LoadContent(Content);
        }