Beispiel #1
0
 /// <summary>
 /// This is called when the game should draw itself.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 protected override void Draw(GameTime gameTime)
 {
     GraphicsDevice.Clear(Color.Black);
     skyDomeRenderer.Draw(gameTime);
     renderer.Draw(gameTime);
     if (_diagnosticMode)
     {
         diagnosticWorldRenderer.Draw(gameTime);
     }
     player1Renderer.Draw(gameTime);
     hud.Draw(gameTime);
     base.Draw(gameTime);
 }
Beispiel #2
0
 public override void Draw(GameTime GameTime)
 {
     MapRenderer.Draw(GameTime);
     HUD.Draw(GameTime);
 }