/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); skyDomeRenderer.Draw(gameTime); renderer.Draw(gameTime); if (_diagnosticMode) { diagnosticWorldRenderer.Draw(gameTime); } player1Renderer.Draw(gameTime); hud.Draw(gameTime); base.Draw(gameTime); }
public override void Draw(GameTime GameTime) { MapRenderer.Draw(GameTime); HUD.Draw(GameTime); }