public void heal() { if (current_hp < MAX_HP) { if (heart_audio_prefab != null) { Instantiate(heart_audio_prefab); } HP_UI.healHeart(); current_hp++; } }
public void heal() { if (current_hp < MAX_HP) { if (heart_audio_prefab != null) { Instantiate(heart_audio_prefab); } HP_UI.healHeart(); current_hp++; } }