//更新 private void Update() { RestrictJump(); if (m_manager.IsPlay() == false) { return; } if (Input.GetKeyDown(KeyCode.Z)) { m_HP.Damage(1); } if (Input.GetKeyDown(KeyCode.X)) { m_HP.Heal(1); } Invincible(); m_invincibleTimer.Update(); Flash(); }
//更新 private void Update() { RestrictJump(); if (m_manager.IsPlay() == false) { return; } if (Input.GetKeyDown(KeyCode.Z)) { m_HP.Damage(1); } if (Input.GetKeyDown(KeyCode.X)) { m_HP.Heal(1); } Invincible(); m_invincibleTimer.Update(); Flash(); }