public override void OnInspectorGUI()
        {
            DrawDefaultInspector();
            GroundController groundController = (GroundController)target;

            if (GUILayout.Button("Randomize Terrain"))
            {
                groundController.GenerateMap();
            }

            if (GUILayout.Button("Generate Resources"))
            {
                groundController.GenerateResourcesAndDoodads();
            }

            if (GUILayout.Button("Clear Resources"))
            {
                groundController.ClearResources();
            }
        }