private IEnumerator ExecuteCoroutine() { whiteBackground.color = Color.white; blackBackground.color = Color.white; buildingObjects.MoveBuilding(); groundController.PanelGroundOn(); yield return(StartCoroutine(GameManager.instance.fadeManager.SpriteFadeOutCoroutine(whiteBackground, 0.3f))); yield return(StartCoroutine(GameManager.instance.fadeManager.SpriteFadeOutCoroutine(blackBackground, 0.3f))); whiteBackground.color = Color.white; yield return(StartCoroutine(GameManager.instance.fadeManager.SpriteFadeOutCoroutine(whiteBackground, 0.7f))); }