public override void OnInspectorGUI() { DrawDefaultInspector(); GroundController groundController = (GroundController)target; if (GUILayout.Button("Randomize Terrain")) { groundController.GenerateMap(); } if (GUILayout.Button("Generate Resources")) { groundController.GenerateResourcesAndDoodads(); } if (GUILayout.Button("Clear Resources")) { groundController.ClearResources(); } }