public override void DoAction(Vector2 touchPosition) { if (State == CellState.AttackRange) { _gridBhv.ResetAllCellsZone(); _gridBhv.ShowWeaponZone(X, Y); } }
public override void DoAction(Vector2 touchPosition) { if (State == CellState.AttackRange) { _gridBhv.ResetAllCellsZone(); _gridBhv.ShowWeaponZone(X, Y); } }