public NewGenerateController(GenerateBalls generateBalls, GamePoleView gamePoleView, BallController[,] ballPole, BallSpritesViewDescription spritesViewDescription, MovedController movedController) { _generateBalls = generateBalls; _gamePoleView = gamePoleView; _ballPole = ballPole; _spritesViewDescription = spritesViewDescription; _movedController = movedController; }
// Use this for initialization void Start() { ballInBusketScriptMB = GameObject.Find("Cart").GetComponent <BallInBusket> (); selectedBalls = ballInBusketScriptMB.selectedBalls; strSltdBalls = Array.ConvertAll(selectedBalls, x => x.ToString()); generateBallsScriptMB = GameObject.Find("Cart").GetComponent <GenerateBalls> (); }
// Use this for initialization void Start() { // Special Balls Array........ generateBallsScriptTI = GameObject.Find("Cart").GetComponent <GenerateBalls> (); specialBalls = generateBallsScriptTI.specialBalls; //Special Balls String Array.... strSpecialBalls = System.Array.ConvertAll(specialBalls, w => w.ToString()); ballInBusketScriptTI = GameObject.Find("Cart").GetComponent <BallInBusket> (); }
// Use this for initialization void Start() { skin = Resources.Load("ButtonGUISkin") as GUISkin; pauseEnabled = false; otherMenuOpened = false; Time.timeScale = 1; // Special Balls Array........ generateBallsScriptBIB = GameObject.Find("Cart").GetComponent <GenerateBalls> (); specialBalls = generateBallsScriptBIB.specialBalls; //Special Balls String Array.... strSpecialBalls = Array.ConvertAll(specialBalls, w => w.ToString()); //Getting Selected Balls Array..... scsScriptBIB = GameObject.Find("ScenesControlObjectScript").GetComponent <ScenesControlScript> (); selectedBalls = scsScriptBIB.selectedBalls; // Key HighScoreEasy Or....... highScoreCheckKey = "HighScore" + scsScriptBIB.strLevel; //Score RESET //if(scsScriptBIB.strLevel=="Easy"){PlayerPrefs.SetInt (highScoreCheckKey,0);} // Selected Balls String Array..... strSltdBalls = Array.ConvertAll(selectedBalls, x => x.ToString()); }
// Use this for initialization void Start() { playerController = StickyBall.GetComponent<PlayerController>(); generateBalls = this.GetComponent<GenerateBalls>(); }
// Use this for initialization void Start() { generateBallsScript = this.GetComponent<GenerateBalls>(); gameManagerScript = GameManager.GetComponent<GameManager>(); //playerController = TheStickyBall.GetComponent<PlayerController>(); }