public NewGenerateController(GenerateBalls generateBalls, GamePoleView gamePoleView, BallController[,] ballPole, BallSpritesViewDescription spritesViewDescription, MovedController movedController)
 {
     _generateBalls          = generateBalls;
     _gamePoleView           = gamePoleView;
     _ballPole               = ballPole;
     _spritesViewDescription = spritesViewDescription;
     _movedController        = movedController;
 }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        ballInBusketScriptMB = GameObject.Find("Cart").GetComponent <BallInBusket> ();
        selectedBalls        = ballInBusketScriptMB.selectedBalls;
        strSltdBalls         = Array.ConvertAll(selectedBalls, x => x.ToString());

        generateBallsScriptMB = GameObject.Find("Cart").GetComponent <GenerateBalls> ();
    }
    // Use this for initialization
    void Start()
    {
        // Special Balls Array........
        generateBallsScriptTI = GameObject.Find("Cart").GetComponent <GenerateBalls> ();
        specialBalls          = generateBallsScriptTI.specialBalls;
        //Special Balls String Array....
        strSpecialBalls = System.Array.ConvertAll(specialBalls, w => w.ToString());

        ballInBusketScriptTI = GameObject.Find("Cart").GetComponent <BallInBusket> ();
    }
Esempio n. 4
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    // Use this for initialization
    void Start()
    {
        skin            = Resources.Load("ButtonGUISkin") as GUISkin;
        pauseEnabled    = false;
        otherMenuOpened = false;
        Time.timeScale  = 1;

        // Special Balls Array........
        generateBallsScriptBIB = GameObject.Find("Cart").GetComponent <GenerateBalls> ();
        specialBalls           = generateBallsScriptBIB.specialBalls;
        //Special Balls String Array....
        strSpecialBalls = Array.ConvertAll(specialBalls, w => w.ToString());

        //Getting Selected Balls Array.....
        scsScriptBIB  = GameObject.Find("ScenesControlObjectScript").GetComponent <ScenesControlScript> ();
        selectedBalls = scsScriptBIB.selectedBalls;
        // Key HighScoreEasy Or.......
        highScoreCheckKey = "HighScore" + scsScriptBIB.strLevel;
        //Score RESET
        //if(scsScriptBIB.strLevel=="Easy"){PlayerPrefs.SetInt (highScoreCheckKey,0);}
        // Selected Balls String Array.....
        strSltdBalls = Array.ConvertAll(selectedBalls, x => x.ToString());
    }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     playerController = StickyBall.GetComponent<PlayerController>();
     generateBalls = this.GetComponent<GenerateBalls>();
 }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     generateBallsScript = this.GetComponent<GenerateBalls>();
     gameManagerScript = GameManager.GetComponent<GameManager>();
     //playerController = TheStickyBall.GetComponent<PlayerController>();
 }