public override void Initialize()
        {
            SetMainLight(fk_Material.TrueWhite, new fk_Vector(0, 0, -1));
            SetStateLight(fk_Material.TrueWhite, new fk_Vector(0, 0, -1));
            SetMainCamera(new fk_Vector(0, 0, 100));
            SetStateCamera(new fk_Vector(0, 0, 100));

            _titleTex = new fk_RectTexture();
            if (!_titleTex.ReadJPG("sram.jpg"))
            {
                Console.WriteLine("Tex Load Error");
            }
            _titleTex.TextureSize = new fk_TexCoord(40, 30);

            _titleTexModel = new fk_Model()
            {
                Shape    = _titleTex,
                Material = fk_Material.White
            };
            _titleTexModel.GlMoveTo(new fk_Vector(0, 10, 0));
            MainScene.EntryModel(_titleTexModel);

            _guideSprite = new fk_SpriteModel();
            if (!_guideSprite.InitFont("PixelMplus12-Regular.ttf"))
            {
                Console.WriteLine("Font Load Error.");
            }

            _guideSprite.PrdScale(0.2);
            _guideSprite.DrawText("Enter : Start");
            _guideSprite.GlMoveTo(new fk_Vector(0, -20, 0));

            MainScene.EntryModel(_guideSprite);
            base.Initialize();
        }
Beispiel #2
0
        private void InitializeBackground()
        {
            _backTex = new fk_RectTexture();
            if (!_backTex.ReadJPG("cyback.jpg"))
            {
                Console.WriteLine("Tex Load Error.");
            }

            _graphicSize = (GameInfo.MoveRange + 7) * 2;

            _backTex.TextureSize = new fk_TexCoord(_graphicSize, _graphicSize);

            _backModels = new fk_Model[8];
            for (var i = 0; i < _backModels.Length; i++)
            {
                _backModels[i] = new fk_Model()
                {
                    Shape    = _backTex,
                    Material = fk_Material.White,
                };
            }

            SetModelTransform(_backModels[0], new fk_Vector(0, GameInfo.MoveRange, BackAnchor - _graphicSize),
                              new fk_Vector(0, 1, 0));
            SetModelTransform(_backModels[1], new fk_Vector(0, GameInfo.MoveRange, BackAnchor), new fk_Vector(0, 1, 0));
            SetModelTransform(_backModels[2], new fk_Vector(0, -GameInfo.MoveRange, BackAnchor - _graphicSize),
                              new fk_Vector(0, -1, 0));
            SetModelTransform(_backModels[3], new fk_Vector(0, -GameInfo.MoveRange, BackAnchor),
                              new fk_Vector(0, -1, 0));
            SetModelTransform(_backModels[4], new fk_Vector(GameInfo.MoveRange, 0, BackAnchor - _graphicSize),
                              new fk_Vector(1, 0, 0),
                              new fk_Vector(0, 0, 1));
            SetModelTransform(_backModels[5], new fk_Vector(GameInfo.MoveRange, 0, BackAnchor), new fk_Vector(1, 0, 0),
                              new fk_Vector(0, 0, 1));
            SetModelTransform(_backModels[6], new fk_Vector(-GameInfo.MoveRange, 0, BackAnchor - _graphicSize),
                              new fk_Vector(-1, 0, 0),
                              new fk_Vector(0, 0, 1));
            SetModelTransform(_backModels[7], new fk_Vector(-GameInfo.MoveRange, 0, BackAnchor),
                              new fk_Vector(-1, 0, 0),
                              new fk_Vector(0, 0, 1));

            foreach (var backModel in _backModels)
            {
                MainScene.EntryModel(backModel);
            }
        }
Beispiel #3
0
        public PlayerCharacter(fk_Vector _position, fk_AppWindow appWindow)
        {
            playerModel          = new fk_Model();
            playerModel.Shape    = new fk_Block(20.0, 40.0, 20.0);
            playerModel.Material = fk_Material.Blue;
            playerModel.GlMoveTo(_position);
            playerModel.SmoothMode = true;
            playerModel.BMode      = fk_BoundaryMode.AABB;
            playerModel.AdjustAABB();
            var playerHead = new fk_Model();

            playerHead.Shape    = new fk_Sphere(4, 10);
            playerHead.Material = fk_Material.Blue;
            playerHead.Parent   = playerModel;
            playerHead.GlMoveTo(new fk_Vector(0, 30, 0) + _position);
            var texture = new fk_RectTexture();

            if (texture.ReadPNG("Face.png") == false)
            {
                Console.WriteLine("File Read Error");
            }
            texture.TextureSize = new fk_TexCoord(20.0, 20.0);
            var textureModel = new fk_Model();

            textureModel.Shape    = texture;
            textureModel.Material = fk_Material.White;
            textureModel.Parent   = playerModel;
            textureModel.GlMoveTo(new fk_Vector(0, 70, 0) + _position);
            textureModel.GlAngle(Math.PI, -Math.PI / 2, 0);
            muzzules[0] = new fk_Model();
            muzzules[0].GlMoveTo(new fk_Vector(0, 10, 15) + _position);
            muzzules[0].Parent = playerModel;
            muzzules[1]        = new fk_Model();
            muzzules[1].GlMoveTo(new fk_Vector(-20, 10, 15) + _position);
            muzzules[1].Parent = playerModel;
            muzzules[2]        = new fk_Model();
            muzzules[2].GlMoveTo(new fk_Vector(20, 10, 15) + _position);
            muzzules[2].Parent = playerModel;
            appWindow.Entry(playerModel);
            appWindow.Entry(playerHead);
            appWindow.Entry(textureModel);
        }
        static void Main(string[] args)
        {
            fk_Material.InitDefault();

            // ウィンドウ生成
            var window = new fk_AppWindow();

            window.Size = new fk_Dimension(800, 600);
            var camera = new fk_Model();

            window.CameraModel = camera;
            window.CameraPos   = new fk_Vector(0, 400, -10);
            window.CameraFocus = new fk_Vector(0, 0, 50);
            window.Entry(camera);

            PlayerCharacter  player          = new PlayerCharacter(new fk_Vector(0, 0, 0), window);
            List <Bullet>    fieldBullets    = new List <Bullet>();
            List <Enemy>     fieldEnemys     = new List <Enemy>();
            List <Explosion> fieldExceptions = new List <Explosion>();

            for (int i = 0; i < 30; i += 5)
            {
                for (int j = -300; j < 300; j += 50)
                {
                    Enemy enemy = new Enemy(Enemy.Category.Dash, new fk_Vector(j, 0, i * 20 + 800), window);
                    fieldEnemys.Add(enemy);
                }
            }
            for (int i = 0; i < 4; i++)
            {
                for (int j = -200; j < 200; j += 100)
                {
                    Enemy enemy = new Enemy(Enemy.Category.Patroll, new fk_Vector(j, 0, i * 100 + 200), window);
                    fieldEnemys.Add(enemy);
                }
            }
            for (int i = 0; i < 10; i++)
            {
                Enemy enemy = new Enemy(Enemy.Category.Patroll, new fk_Vector(-200 + i * 40, 0, 1300), window);
                fieldEnemys.Add(enemy);
            }

            List <Item> fieldItems = new List <Item>();
            Item        item       = new Item(Item.Type.diffusion, new fk_Vector(-100, 0, 100), window);

            fieldItems.Add(item);
            Item item1 = new Item(Item.Type.bomb, new fk_Vector(150, 0, 200), window);

            fieldItems.Add(item1);
            Item item2 = new Item(Item.Type.bomb, new fk_Vector(0, 0, 600), window);

            fieldItems.Add(item2);
            Item item3 = new Item(Item.Type.diffusion, new fk_Vector(-50, 0, 800), window);

            fieldItems.Add(item3);
            Item item4 = new Item(Item.Type.diffusion, new fk_Vector(-100, 0, 1200), window);

            fieldItems.Add(item4);
            Item item5 = new Item(Item.Type.bomb, new fk_Vector(100, 0, 1200), window);

            fieldItems.Add(item5);

            var hpText = new fk_SpriteModel();

            if (hpText.InitFont("rm1b.ttf") == false)
            {
                Console.Write("Font Init Error");
            }
            window.Entry(hpText);

            var texture = new fk_RectTexture();

            if (texture.ReadJPG("Stage.jpg") == false)
            {
                Console.WriteLine("File Read Error");
            }
            texture.TextureSize = new fk_TexCoord(400.0, 800.0);
            var stage = new fk_Model();

            stage.Shape    = texture;
            stage.Material = fk_Material.White;
            stage.GlMoveTo(0, 0, 1000);
            stage.GlFocus(camera.Position);
            stage.GlAngle(0, -Math.PI / 2, 0);
            window.Entry(stage);

            var texture0 = new fk_RectTexture();

            if (texture0.ReadPNG("Stage0.png") == false)
            {
                Console.WriteLine("File Read Error");
            }
            texture0.TextureSize = new fk_TexCoord(400.0, 800.0);
            var stage0 = new fk_Model();

            stage0.Shape    = texture0;
            stage0.Material = fk_Material.White;
            stage0.GlMoveTo(0, 0, 200);
            stage0.GlFocus(camera.Position);
            stage0.GlAngle(Math.PI, -Math.PI / 2, 0);
            window.Entry(stage0);

            var texture1 = new fk_RectTexture();

            if (texture1.ReadJPG("goal.jpg") == false)
            {
                Console.WriteLine("File Read Error");
            }
            texture1.TextureSize = new fk_TexCoord(100, 100);
            var goal = new fk_Model();

            goal.Shape    = texture1;
            goal.Material = fk_Material.White;
            goal.GlMoveTo(0, 5, 1350);
            goal.GlAngle(Math.PI, -Math.PI / 2, 0);
            goal.SmoothMode = true;
            goal.BMode      = fk_BoundaryMode.AABB;
            goal.AABB       = new fk_Vector(50, 50, 50);
            window.Entry(goal);

            window.Open();



            while (window.Update())
            {
                if (player.hp <= 0)
                {
                    return;
                }
                if (gameclear == false)
                {
                    player.InputCtrl(window);
                }

                player.Shoot(fieldBullets, window);
                CameraLookAt(player.playerModel, camera);
                BulletCtrl();
                EnemyCtrl();
                ItemCtrl();
                TextCtrl();
                GameClear();
            }

            void BulletCtrl()
            {
                for (int i = 0; i < fieldBullets.Count; i++)
                {
                    fieldBullets[i].Shoot(window);
                }
            }

            void EnemyCtrl()
            {
                for (int i = 0; i < fieldBullets.Count; i++)
                {
                    for (int j = 0; j < fieldEnemys.Count; j++)
                    {
                        fieldEnemys[j].DamageCheck(player, fieldBullets[i], window);
                    }
                }
                for (int i = 0; i < fieldEnemys.Count; i++)
                {
                    fieldEnemys[i].CollideAttack(player, window);
                    fieldEnemys[i].Ability(player);
                }
            }

            void ItemCtrl()
            {
                for (int i = 0; i < fieldItems.Count; i++)
                {
                    fieldItems[i].GetItem(player, window);
                }
            }

            void TextCtrl()
            {
                hpText.DrawText("HP:" + player.hp.ToString() + "     Score" + player.score.ToString(), true);
                hpText.SetPositionLT(-400.0, 300.0);
            }

            void GameClear()
            {
                if (goal.IsInter(player.playerModel) && gameclear == false)
                {
                    gameclear = true;
                    fieldEnemys.Clear();
                    window.Remove(goal);
                    var clearText = new fk_SpriteModel();
                    if (clearText.InitFont("rm1b.ttf") == false)
                    {
                        Console.Write("Font Init Error");
                    }
                    window.Entry(clearText);
                    clearText.DrawText("Game Clear", true);
                    hpText.SetPositionLT(0.0, 0.0);
                }
            }
        }