public static void _Store_5716(object val, GameStore gs)
    {
        MultiValueListDictionary <uint, TriggerActionBase> dictionary = val as MultiValueListDictionary <uint, TriggerActionBase>;

        gs.WriteInt32(dictionary.Count);
        DictionaryView <uint, ListView <TriggerActionBase> > .Enumerator enumerator = dictionary.GetEnumerator();
        while (enumerator.MoveNext())
        {
            KeyValuePair <uint, ListView <TriggerActionBase> > current = enumerator.Current;
            gs.WriteUInt32(current.Key);
            KeyValuePair <uint, ListView <TriggerActionBase> > pair2 = enumerator.Current;
            int count = pair2.Value.Count;
            gs.WriteInt32(count);
            for (int i = 0; i < count; i++)
            {
            }
        }
    }
 public static void _Store_4289(KeyValuePair <uint, int> val, GameStore gs)
 {
     gs.WriteUInt32(val.Key);
     gs.WriteInt32(val.Value);
 }
 public static void _Store_226(KeyValuePair <uint, ulong> val, GameStore gs)
 {
     gs.WriteUInt32(val.Key);
     gs.WriteUInt64(val.Value);
 }