public static void _Store_5716(object val, GameStore gs) { MultiValueListDictionary <uint, TriggerActionBase> dictionary = val as MultiValueListDictionary <uint, TriggerActionBase>; gs.WriteInt32(dictionary.Count); DictionaryView <uint, ListView <TriggerActionBase> > .Enumerator enumerator = dictionary.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, ListView <TriggerActionBase> > current = enumerator.Current; gs.WriteUInt32(current.Key); KeyValuePair <uint, ListView <TriggerActionBase> > pair2 = enumerator.Current; int count = pair2.Value.Count; gs.WriteInt32(count); for (int i = 0; i < count; i++) { } } }
public static void _Store_4289(KeyValuePair <uint, int> val, GameStore gs) { gs.WriteUInt32(val.Key); gs.WriteInt32(val.Value); }
public static void _Store_226(KeyValuePair <uint, ulong> val, GameStore gs) { gs.WriteUInt32(val.Key); gs.WriteUInt64(val.Value); }