public override void Update(GameTime deltaTime, GamePlayer player)
        {
            if (player.PreDecisionRoll == 0)
            {
                if (player.Dice != null)
                {
                    // If the dice has stopped rolling
                    if (player.Dice.IsStationary())
                    {
                        // Calculate the dice roll number and generate roll data
                        // Get the dice roll and then take the square stats into account to determine the final 
                        // dice roll value
                        player.PreDecisionRoll = player.Dice.FindResult();

                        // Get the square decision data
                        player.GenerateDecisionData();

                        // Focus the camera back onto the player
                        PlayerManager.Instance.SetCameraFocus(player.Index);

                        // Zoom out
                        player.ZoomOut();

                        // Move to the zoom camera state
                        //player.CameraZoom = true;

                        // Remove player ui objects ( for now all of them here )
                        //player.RemoveUIInterfaceObjects();

                        // Change to pre movement state
                        player.ChangeState_PreMovement();
                    }

                    // Show selected effect
                    player.ActivePawn.ShowSelected();
                }
            }

            // MAKE sure this is after changing state
            base.Update(deltaTime, player);        
        }
        public override void Update(GameTime deltaTime, GamePlayer player)
        {
            QuestionManager questions = QuestionManager.Instance;

            Player.PlayerControl control = player.Control;

            // Question has been answered
            if (questions.IsQuestionAnswered() || (control == Player.PlayerControl.AI))
            {
                bool answer = false;
                
                if ( control == Player.PlayerControl.Human )
                    answer = questions.QuestionAnswer();
                else if (control == Player.PlayerControl.AI)
                {
                    int number = m_Random.Next(0, 10);

                    if (number < 5)
                        answer = true;
                    else
                        answer = false;
                }

                if (answer == true)
                {
                    UIManager.Instance.AddText3DObject("correcttext", "Correct", (player.ActivePawn.transform.Position + new Vector3(0, +15, 0)), Color.ForestGreen, 1.5f);

                    // Set player to move two spaces forward
                    player.Data = new BoardSquare.DecisionData(m_BonusMoveSquares);
                }
                else
                {
                    UIManager.Instance.AddText3DObject("incorrecttext", "Incorrect", (player.ActivePawn.transform.Position + new Vector3(0, +15, 0)), Color.OrangeRed, 1.5f);

                    // Set player to move to spaces backwards
                    player.Data = new BoardSquare.DecisionData(m_BonusMoveSquares);
                }

                // Remove question
                questions.Remove();

                // Change to end of turn state straight away for now
                player.ChangeState_PreMovement();
            }

            // MAKE sure this is after changing state
            base.Update(deltaTime, player);
        }