Beispiel #1
0
	public void BankruptOnPlayer (GamePlayer player) {
		Debug.Log (playerName+": Bankrupt on Player");
		#if UNITY_EDITOR 
			//UnityEditor.EditorApplication.isPaused = true;
		#endif
		for(int i=0;i<ownedProperties.Count;i++){
			// remove all houses on that property
			ownedProperties[i].RemoveHouseUpgrade(999);
			// add our property to that player
			player.AddProperty(ownedProperties[i]);
			// remove property from our player
			RemoveProperty(ownedProperties[i]);
			// go back a step in the list
			i--;
		}
	}