};                                           //Listの横列の番号-2を指定
                                                 // Use this for initialization

    void Awake()
    {
        status     = gameObject.GetComponent <EnemyStatus>();
        gameMaster = FindObjectOfType <GameMasterScript>();
        aReader    = FindObjectOfType <AbilityReader>();
        Lv         = gameMaster.GetEnemyLV();
    }
    int[] abilityNum;//Listの横列の番号-2を指定

    void Awake()
    {
        status     = gameObject.GetComponent <EnemyStatus>();
        gameMaster = FindObjectOfType <GameMasterScript>();
        aReader    = FindObjectOfType <AbilityReader>();
        Lv         = gameMaster.GetEnemyLV();
        if (Lv > 20)
        {
            abilityNum = ability3;
        }
        else if (Lv > 10)
        {
            abilityNum = ability2;
        }
        else
        {
            abilityNum = ability1;
        }
    }