}; //Listの横列の番号-2を指定 // Use this for initialization void Awake() { status = gameObject.GetComponent <EnemyStatus>(); gameMaster = FindObjectOfType <GameMasterScript>(); aReader = FindObjectOfType <AbilityReader>(); Lv = gameMaster.GetEnemyLV(); }
int[] abilityNum;//Listの横列の番号-2を指定 void Awake() { status = gameObject.GetComponent <EnemyStatus>(); gameMaster = FindObjectOfType <GameMasterScript>(); aReader = FindObjectOfType <AbilityReader>(); Lv = gameMaster.GetEnemyLV(); if (Lv > 20) { abilityNum = ability3; } else if (Lv > 10) { abilityNum = ability2; } else { abilityNum = ability1; } }