/// <summary> /// Controls each interaction between colliders /// </summary> /// <param name="other"></param> void OnTriggerStay2D(Collider2D other) { //If colliding with the spikes, kills the player if (other.tag == "Spikes") { AudioSource.PlayClipAtPoint(spikeSound, transform.position); PlayerHealth playerHealth = gameObject.GetComponent <PlayerHealth>(); playerHealth.damagePlayer(playerHealth.maxHealth); } // If colliding with a vessel, destroy it and add 1 point if (other.tag == "Vessel") { gm.points += 1; PlayerPrefs.SetInt("Score", gm.points); Instantiate(sparkle, transform.position, transform.rotation); AudioSource.PlayClipAtPoint(vesselPickUp, transform.position); Destroy(other.gameObject); } // If colliding with the finish door, loads the Finish scene if (other.tag == "Finish") { Instantiate(sparkle, transform.position, transform.rotation); AudioSource.PlayClipAtPoint(finishSound, transform.position); Destroy(gameObject, 0.25f); gm.changeScene(3); } }
/// <summary> /// Kills the player and loads the Game Over scene /// </summary> public void kill() { Destroy(gameObject); gm.changeScene(2); }