Beispiel #1
0
 private void CheckPauseInput()
 {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         if (isPaused)
         {
             gameMaster.CallEventContinueGame();
         }
         else
         {
             gameMaster.CallEventPauseGame();
         }
         isPaused = !isPaused;
     }
 }