Beispiel #1
0
    IEnumerator Break()
    {
        yield return(new WaitForSeconds(0.08f));

        on = false;
        gameObject.GetComponent <SpriteRenderer>().enabled = false;
        GameMaster.BrickHit(this, true);
    }
Beispiel #2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (cracked == 1)
     {
         audioSource.PlayOneShot(clip1);
         StartCoroutine("Break");
     }
     else
     {
         audioSource.PlayOneShot(clip2, 0.5f);
         GameMaster.BrickHit(this, false);
         cracked = 1;
     }
 }