public void Destroy() { if (p == "my") { if (unitData.Name == "作战实验室") { GameFightData.level = 2; } if (unitData.Name == "兵营") { GameFightData.level = 1; } if (unitData.Name == "发电厂") { GameFightData.eff = 0; } if (unitData.Type == "建筑" || unitData.Name == "核弹发射井") { gameManger.BanToggleFromId(unitData.Id, false); } } else { GameFightData.p2UnitSum++; if (unitData.Name != "核弹发射井") { gameManger.addMoney.text = "+" + (unitData.Cost / 2); GameFightData.p1money += unitData.Cost / 2; } } Destroy(this.gameObject); }